Searched refs:VecOp0 (Results 1 – 1 of 1) sorted by relevance
/external/swiftshader/third_party/LLVM/lib/Target/CellSPU/ |
D | SPUISelDAGToDAG.cpp | 919 SDNode *VecOp0, *SelMask, *ZeroFill, *Shift = 0; in SelectSHLi64() local 923 VecOp0 = CurDAG->getMachineNode(TargetOpcode::COPY_TO_REGCLASS, dl, VecVT, in SelectSHLi64() 929 VecOp0 = CurDAG->getMachineNode(SPU::SELBv2i64, dl, VecVT, in SelectSHLi64() 931 SDValue(VecOp0, 0), in SelectSHLi64() 941 SDValue(VecOp0, 0), in SelectSHLi64() 948 SDValue((Shift != 0 ? Shift : VecOp0), 0), in SelectSHLi64() 962 SDValue(VecOp0, 0), SDValue(Bytes, 0)); in SelectSHLi64() 987 SDNode *VecOp0, *Shift = 0; in SelectSRLi64() local 990 VecOp0 = CurDAG->getMachineNode(TargetOpcode::COPY_TO_REGCLASS, dl, VecVT, in SelectSRLi64() 1000 SDValue(VecOp0, 0), in SelectSRLi64() [all …]
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