Searched refs:VertexOrder (Results 1 – 4 of 4) sorted by relevance
1731 linked_shader->info.TessEval.VertexOrder = 0; in link_tes_in_layout_qualifiers()1776 if (shader->info.TessEval.VertexOrder != 0) { in link_tes_in_layout_qualifiers()1777 if (linked_shader->info.TessEval.VertexOrder != 0 && in link_tes_in_layout_qualifiers()1778 linked_shader->info.TessEval.VertexOrder != in link_tes_in_layout_qualifiers()1779 shader->info.TessEval.VertexOrder) { in link_tes_in_layout_qualifiers()1784 linked_shader->info.TessEval.VertexOrder = in link_tes_in_layout_qualifiers()1785 shader->info.TessEval.VertexOrder; in link_tes_in_layout_qualifiers()1816 if (linked_shader->info.TessEval.VertexOrder == 0) in link_tes_in_layout_qualifiers()1817 linked_shader->info.TessEval.VertexOrder = GL_CCW; in link_tes_in_layout_qualifiers()
1739 shader->info.TessEval.VertexOrder = 0; in set_shader_inout_layout()1741 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering; in set_shader_inout_layout()
864 info.TessEval.VertexOrder; in get_programiv()2191 dst->info.tess.ccw = dst_sh->info.TessEval.VertexOrder == GL_CCW; in _mesa_copy_linked_program_data()
2288 GLenum VertexOrder; member