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Searched refs:VertexPipeline (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Shader/
DVertexPipeline.hpp25 class VertexPipeline : public VertexRoutine class
28 VertexPipeline(const VertexProcessor::State &state);
30 virtual ~VertexPipeline();
DVertexPipeline.cpp32 VertexPipeline::VertexPipeline(const VertexProcessor::State &state) : VertexRoutine(state, 0) in VertexPipeline() function in sw::VertexPipeline
36 VertexPipeline::~VertexPipeline() in ~VertexPipeline()
40 …Vector4f VertexPipeline::transformBlend(const Register &src, const Pointer<Byte> &matrix, bool hom… in transformBlend()
161 void VertexPipeline::pipeline(UInt &index) in pipeline()
544 void VertexPipeline::processTextureCoordinate(int stage, Vector4f &normal, Vector4f &position) in processTextureCoordinate()
798 void VertexPipeline::processPointSize() in processPointSize()
830 …Vector4f VertexPipeline::transform(const Register &src, const Pointer<Byte> &matrix, bool homogene… in transform()
877 …Vector4f VertexPipeline::transform(const Register &src, const Pointer<Byte> &matrix, UInt index[4]… in transform()
924 Vector4f VertexPipeline::normalize(Vector4f &src) in normalize()
937 Float4 VertexPipeline::power(Float4 &src0, Float4 &src1) in power()
DBUILD.gn47 "VertexPipeline.cpp",
/external/swiftshader/src/
DAndroid.mk97 Shader/VertexPipeline.cpp \
/external/swiftshader/docs/
DIndex.md42 …s. The fixed-function T&L pipeline is implemented by [VertexPipeline](../src/Shader/VertexPipeline
/external/swiftshader/src/Renderer/
DVertexProcessor.cpp1084 generator = new VertexPipeline(state); in routine()