Searched refs:VertexShaderName (Results 1 – 3 of 3) sorted by relevance
217 if(ParserEffect.VertexShaderName == VertexShader.Name) in LoadShadersForEffect()315 …*pReturnError = CPVRTString("ERROR: Vertex shader ") + ParserEffect.VertexShaderName.String() + " … in LoadShadersForEffect()319 …*pReturnError = CPVRTString("ERROR: Binary vertex shader ") + ParserEffect.VertexShaderName.String… in LoadShadersForEffect()
248 CPVRTStringHash VertexShaderName; member
2482 effect.VertexShaderName.assign(str); in ParseEffect()