Searched refs:WINDING_CW (Results 1 – 5 of 5) sorted by relevance
51 WINDING_CW, //!< Clockwise winding enumerator
67 case WINDING_CW: return VK_FRONT_FACE_CLOCKWISE; in mapFrontFace()393 { WINDING_CW, *pipelineClockwise }, in iterate()
186 WINDING_CW, enumerator274 case WINDING_CW: return "cw"; in getWindingShaderName()
73 winding == WINDING_CW ? WINDING_USAGE_CW : WINDING_USAGE_LAST; in getWindingUsage()87 cases.push_back(WINDING_CW); in getWindingCases()91 cases.push_back(WINDING_CW); in getWindingCases()
431 WINDING_CW, enumerator467 case WINDING_CW: return "cw"; in getWindingShaderName()2779 …log << TestLog::Message << "Setting glFrontFace(" << (frontFaceWinding == WINDING_CW ? "GL_CW" : "… in iterate()2781 gl.frontFace(frontFaceWinding == WINDING_CW ? GL_CW : GL_CCW); in iterate()3579 case WINDINGUSAGE_CW: windings.push_back(WINDING_CW); break; in init()3581 windings.push_back(WINDING_CW); break; in init()3800 : winding == WINDING_CW ? WINDINGUSAGE_CW in InvariantPrimitiveSetCase()