Searched refs:WINDOW_HEIGHT (Results 1 – 7 of 7) sorted by relevance
/external/autotest/client/deps/glbench/src/ |
D | windowmanagercompositingtest.cc | 14 const float kScreenScaleFactor = 1e6f * (WINDOW_WIDTH * WINDOW_HEIGHT) / 38 uint32_t texture_base_[WINDOW_HEIGHT*WINDOW_WIDTH]; 39 uint32_t texture_update_[WINDOW_HEIGHT*WINDOW_WIDTH]; 58 RunTest(this, testname, kScreenScaleFactor, WINDOW_WIDTH, WINDOW_HEIGHT, true); in Run() 360 for (int y = 0; y < WINDOW_HEIGHT; y++) { in InitBaseTexture() 378 WINDOW_WIDTH, WINDOW_HEIGHT, 0, in LoadTexture()
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D | xlib_window.cc | 19 GLint g_height = WINDOW_HEIGHT;
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D | main.h | 122 #define WINDOW_HEIGHT 512 macro
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D | waffle_stuff.cc | 15 GLint g_height = WINDOW_HEIGHT;
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
D | OGLES2HelloAPI_Windows.cpp | 32 #define WINDOW_HEIGHT 480 macro 174 unsigned int nHeight = WINDOW_HEIGHT; in WinMain()
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D | OGLES2HelloAPI_LinuxX11.cpp | 37 #define WINDOW_HEIGHT 600 macro 186 WINDOW_HEIGHT, // The height of the window in CreateNativeWindow()
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/external/autotest/client/deps/nvmap_compactor/src/ |
D | nvmap_carveout_compactor.c | 33 #define WINDOW_HEIGHT 768 macro 743 int x = 0, y = 0, width = WINDOW_WIDTH, height = WINDOW_HEIGHT; in main()
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