1 /*
2 * Copyright 2012 The WebRTC Project Authors. All rights reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
11 #include "webrtc/base/gunit.h"
12 #include "webrtc/base/nullsocketserver.h"
13
14 namespace rtc {
15
16 static const uint32_t kTimeout = 5000U;
17
18 class NullSocketServerTest
19 : public testing::Test,
20 public MessageHandler {
21 public:
NullSocketServerTest()22 NullSocketServerTest() {}
23 protected:
OnMessage(Message * message)24 virtual void OnMessage(Message* message) {
25 ss_.WakeUp();
26 }
27 NullSocketServer ss_;
28 };
29
TEST_F(NullSocketServerTest,WaitAndSet)30 TEST_F(NullSocketServerTest, WaitAndSet) {
31 Thread thread;
32 EXPECT_TRUE(thread.Start());
33 thread.Post(this, 0);
34 // The process_io will be ignored.
35 const bool process_io = true;
36 EXPECT_TRUE_WAIT(ss_.Wait(SocketServer::kForever, process_io), kTimeout);
37 }
38
TEST_F(NullSocketServerTest,TestWait)39 TEST_F(NullSocketServerTest, TestWait) {
40 uint32_t start = Time();
41 ss_.Wait(200, true);
42 // The actual wait time is dependent on the resolution of the timer used by
43 // the Event class. Allow for the event to signal ~20ms early.
44 EXPECT_GE(TimeSince(start), 180);
45 }
46
47 } // namespace rtc
48