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1 /*
2  *  Copyright 2012 The WebRTC Project Authors. All rights reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include "webrtc/base/gunit.h"
12 #include "webrtc/base/nullsocketserver.h"
13 
14 namespace rtc {
15 
16 static const uint32_t kTimeout = 5000U;
17 
18 class NullSocketServerTest
19     : public testing::Test,
20       public MessageHandler {
21  public:
NullSocketServerTest()22   NullSocketServerTest() {}
23  protected:
OnMessage(Message * message)24   virtual void OnMessage(Message* message) {
25     ss_.WakeUp();
26   }
27   NullSocketServer ss_;
28 };
29 
TEST_F(NullSocketServerTest,WaitAndSet)30 TEST_F(NullSocketServerTest, WaitAndSet) {
31   Thread thread;
32   EXPECT_TRUE(thread.Start());
33   thread.Post(this, 0);
34   // The process_io will be ignored.
35   const bool process_io = true;
36   EXPECT_TRUE_WAIT(ss_.Wait(SocketServer::kForever, process_io), kTimeout);
37 }
38 
TEST_F(NullSocketServerTest,TestWait)39 TEST_F(NullSocketServerTest, TestWait) {
40   uint32_t start = Time();
41   ss_.Wait(200, true);
42   // The actual wait time is dependent on the resolution of the timer used by
43   // the Event class. Allow for the event to signal ~20ms early.
44   EXPECT_GE(TimeSince(start), 180);
45 }
46 
47 }  // namespace rtc
48