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Searched refs:WallTime (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/third_party/LLVM/include/llvm/Support/
DTimer.h32 double WallTime; // Wall clock time elapsed in seconds variable
37 TimeRecord() : WallTime(0), UserTime(0), SystemTime(0), MemUsed(0) {} in TimeRecord()
48 double getWallTime() const { return WallTime; } in getWallTime()
55 return WallTime < T.WallTime;
59 WallTime += RHS.WallTime;
65 WallTime -= RHS.WallTime;
/external/llvm/include/llvm/Support/
DTimer.h27 double WallTime; // Wall clock time elapsed in seconds variable
32 TimeRecord() : WallTime(0), UserTime(0), SystemTime(0), MemUsed(0) {} in TimeRecord()
43 double getWallTime() const { return WallTime; } in getWallTime()
49 return WallTime < T.WallTime;
53 WallTime += RHS.WallTime;
59 WallTime -= RHS.WallTime;
/external/swiftshader/third_party/llvm-subzero/include/llvm/Support/
DTimer.h27 double WallTime; ///< Wall clock time elapsed in seconds. variable
32 TimeRecord() : WallTime(0), UserTime(0), SystemTime(0), MemUsed(0) {} in TimeRecord()
43 double getWallTime() const { return WallTime; } in getWallTime()
48 return WallTime < T.WallTime;
52 WallTime += RHS.WallTime;
58 WallTime -= RHS.WallTime;
/external/llvm/lib/Support/
DTimer.cpp132 Result.WallTime = now.seconds() + now.microseconds() / 1000000.0; in getCurrentTime()
/external/swiftshader/third_party/LLVM/lib/Support/
DTimer.cpp141 Result.WallTime = now.seconds() + now.microseconds() / 1000000.0; in getCurrentTime()
/external/swiftshader/third_party/llvm-subzero/lib/Support/
DTimer.cpp134 Result.WallTime = Seconds(now.time_since_epoch()).count(); in getCurrentTime()