Searched refs:_TexMatEnabled (Results 1 – 7 of 7) sorted by relevance
62 if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Current) in run_texmat_stage()69 if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) { in run_texmat_stage()
76 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled; in _mesa_copy_texture_state()363 ctx->Texture._TexMatEnabled = 0x0; in update_texture_matrices()372 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); in update_texture_matrices()506 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); in update_texgen()718 ctx->Texture._TexMatEnabled = 0x0; in update_texture_state()
235 ctx->Texture._TexMatEnabled || in make_state_key()240 | ctx->Texture._TexMatEnabled | ctx->Point.CoordReplace; in make_state_key()252 if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) in make_state_key()
345 ctx->Texture._TexMatEnabled) << VARYING_SLOT_TEX0; in get_fp_input_mask()
1194 GLbitfield _TexMatEnabled; member
75 ((ctx->Texture._TexMatEnabled & 1 << i) || in nv10_emit_tex_mat()
73 (ctx->Texture._TexMatEnabled & 1 << i)) { in nv20_emit_tex_mat()