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Searched refs:_TexMatEnabled (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/tnl/
Dt_vb_texmat.c62 if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Current) in run_texmat_stage()
69 if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) { in run_texmat_stage()
/external/mesa3d/src/mesa/main/
Dtexstate.c76 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled; in _mesa_copy_texture_state()
363 ctx->Texture._TexMatEnabled = 0x0; in update_texture_matrices()
372 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); in update_texture_matrices()
506 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); in update_texgen()
718 ctx->Texture._TexMatEnabled = 0x0; in update_texture_state()
Dffvertex_prog.c235 ctx->Texture._TexMatEnabled || in make_state_key()
240 | ctx->Texture._TexMatEnabled | ctx->Point.CoordReplace; in make_state_key()
252 if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) in make_state_key()
Dff_fragment_shader.cpp345 ctx->Texture._TexMatEnabled) << VARYING_SLOT_TEX0; in get_fp_input_mask()
Dmtypes.h1194 GLbitfield _TexMatEnabled; member
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_state_tex.c75 ((ctx->Texture._TexMatEnabled & 1 << i) || in nv10_emit_tex_mat()
Dnv20_state_tex.c73 (ctx->Texture._TexMatEnabled & 1 << i)) { in nv20_emit_tex_mat()