Searched refs:__GLX_PUT_FLOAT (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/glx/ |
D | render2.c | 140 __GLX_PUT_FLOAT(8, u1); in __indirect_glMap1f() 141 __GLX_PUT_FLOAT(12, u2); in __indirect_glMap1f() 150 __GLX_PUT_FLOAT(12, u1); in __indirect_glMap1f() 151 __GLX_PUT_FLOAT(16, u2); in __indirect_glMap1f() 282 __GLX_PUT_FLOAT(8, u1); in __indirect_glMap2f() 283 __GLX_PUT_FLOAT(12, u2); in __indirect_glMap2f() 285 __GLX_PUT_FLOAT(20, v1); in __indirect_glMap2f() 286 __GLX_PUT_FLOAT(24, v2); in __indirect_glMap2f() 298 __GLX_PUT_FLOAT(12, u1); in __indirect_glMap2f() 299 __GLX_PUT_FLOAT(16, u2); in __indirect_glMap2f() [all …]
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D | packrender.h | 175 #define __GLX_PUT_FLOAT(offset,a) \ macro
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