Searched refs:_mesa_cube_level_complete (Results 1 – 3 of 3) sorted by relevance
155 _mesa_cube_level_complete(const struct gl_texture_object *texObj,
881 _mesa_cube_level_complete(const struct gl_texture_object *texObj, in _mesa_cube_level_complete() function920 return _mesa_cube_level_complete(texObj, texObj->BaseLevel); in _mesa_cube_complete()
3383 if (!_mesa_cube_level_complete(texObj, level)) { in texturesubimage()4779 if (!_mesa_cube_level_complete(texObj, level)) { in _mesa_CompressedTextureSubImage3D()