Searched refs:_mesa_detach_renderbuffer (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | fbobject.h | 118 _mesa_detach_renderbuffer(struct gl_context *ctx,
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D | texobj.c | 1330 progress = _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, texObj); in unbind_texobj_from_fbo() 1334 progress = _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, texObj) in unbind_texobj_from_fbo()
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D | fbobject.c | 1555 _mesa_detach_renderbuffer(struct gl_context *ctx, in _mesa_detach_renderbuffer() function 1632 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb); in _mesa_DeleteRenderbuffers() 1636 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb); in _mesa_DeleteRenderbuffers()
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