Searched refs:_mesa_lookup_vao (Results 1 – 4 of 4) sorted by relevance
68 _mesa_lookup_vao(struct gl_context *ctx, GLuint id) in _mesa_lookup_vao() function461 newObj = _mesa_lookup_vao(ctx, id); in bind_vertex_array()559 struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]); in _mesa_DeleteVertexArrays()688 obj = _mesa_lookup_vao(ctx, id); in _mesa_IsVertexArray()
49 _mesa_lookup_vao(struct gl_context *ctx, GLuint id);
165 struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, name); in get_label_pointer()
312 array_obj = _mesa_lookup_vao(ctx, *VAO); in _mesa_meta_setup_vertex_objects()3322 array_obj = _mesa_lookup_vao(ctx, drawtex->VAO); in _mesa_meta_DrawTex()