Searched refs:_mesa_tex_target_to_index (Results 1 – 8 of 8) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | texobj.h | 78 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target);
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D | texobj.c | 291 obj->TargetIndex = _mesa_tex_target_to_index(ctx, target); in _mesa_initialize_texture_object() 351 obj->TargetIndex = _mesa_tex_target_to_index(ctx, target); in finish_texture_init() 1295 targetIndex = _mesa_tex_target_to_index(ctx, target); in _mesa_CreateTextures() 1550 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target) in _mesa_tex_target_to_index() function 1676 targetIndex = _mesa_tex_target_to_index(ctx, target); in _mesa_BindTexture()
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D | vdpau.c | 168 tex->TargetIndex = _mesa_tex_target_to_index(ctx, target); in register_surface()
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D | textureview.c | 788 texObj->TargetIndex = _mesa_tex_target_to_index(ctx, target); in _mesa_TextureView()
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D | ff_fragment_shader.cpp | 430 key->unit[i].source_index = _mesa_tex_target_to_index(ctx, in make_state_key()
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D | texparam.c | 138 targetIndex = _mesa_tex_target_to_index(ctx, target); in get_texobj_by_target()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_shader.c | 77 index = _mesa_tex_target_to_index(ctx, texObj->Target); in get_texture_target()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_texstate.c | 868 …rmesa->state.texture.unit[i].unitneeded = 1 << _mesa_tex_target_to_index(ctx, ctx->Texture.Unit[i]… in r200UpdateAllTexEnv() 1487 …rmesa->state.texture.unit[i].unitneeded = 1 << _mesa_tex_target_to_index(ctx, ctx->Texture.Unit[i]… in r200UpdateTextureState()
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