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Searched refs:_mesa_texture_base_format (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_sampler_view.c283 GLenum baseFormat = _mesa_texture_base_format(&stObj->base); in get_texture_format_swizzle()
378 GLenum baseFormat = _mesa_texture_base_format(&stObj->base); in get_sampler_view_format()
Dst_atom_sampler.c147 texBaseFormat = _mesa_texture_base_format(texobj); in convert_sampler()
/external/mesa3d/src/mesa/main/
Dtexobj.h171 _mesa_texture_base_format(const struct gl_texture_object *texObj);
Dff_fragment_shader.cpp423 format = _mesa_texture_base_format(texObj); in make_state_key()
Dtexobj.c1130 _mesa_texture_base_format(const struct gl_texture_object *texObj) in _mesa_texture_base_format() function
/external/mesa3d/src/mesa/swrast/
Ds_texfilter.c837 GLenum format = _mesa_texture_base_format(tObj); in is_depth_texture()