Searched refs:aLut (Results 1 – 1 of 1) sorted by relevance
70 void _Obtain_Pal(uint32_t* aLut, in _Obtain_Pal() argument86 aLut[lut_offset] = row; in _Obtain_Pal()372 uint32_t* aLut = palette.GetAmountLut(); in ConvertBuffer_Rgb2PltRgb8() local373 if (!cLut || !aLut) { in ConvertBuffer_Rgb2PltRgb8()397 aLut[row] = clrindex; in ConvertBuffer_Rgb2PltRgb8()413 *(dest_scan + col) = (uint8_t)(aLut[i]); in ConvertBuffer_Rgb2PltRgb8()