Searched refs:aapoint (Results 1 – 5 of 5) sorted by relevance
358 generate_aapoint_fs(struct aapoint_stage *aapoint) in generate_aapoint_fs() argument360 const struct pipe_shader_state *orig_fs = &aapoint->fs->state; in generate_aapoint_fs()364 struct pipe_context *pipe = aapoint->stage.draw->pipe; in generate_aapoint_fs()393 aapoint->fs->aapoint_fs in generate_aapoint_fs()394 = aapoint->driver_create_fs_state(pipe, &aapoint_fs); in generate_aapoint_fs()395 if (aapoint->fs->aapoint_fs == NULL) in generate_aapoint_fs()398 aapoint->fs->generic_attrib = transform.maxGeneric + 1; in generate_aapoint_fs()413 bind_aapoint_fragment_shader(struct aapoint_stage *aapoint) in bind_aapoint_fragment_shader() argument415 struct draw_context *draw = aapoint->stage.draw; in bind_aapoint_fragment_shader()418 if (!aapoint->fs->aapoint_fs && in bind_aapoint_fragment_shader()[all …]
97 if (rasterizer->point_smooth && draw->pipeline.aapoint) in draw_need_pipeline()166 else if (rast->point_smooth && draw->pipeline.aapoint) in validate_pipeline()188 if (rast->point_smooth && draw->pipeline.aapoint) { in validate_pipeline()189 draw->pipeline.aapoint->next = next; in validate_pipeline()190 next = draw->pipeline.aapoint; in validate_pipeline()
102 if (draw->pipeline.aapoint) in draw_pipeline_destroy()103 draw->pipeline.aapoint->destroy( draw->pipeline.aapoint ); in draw_pipeline_destroy()
129 struct draw_stage *aapoint; member
613 if (draw->pipeline.aapoint) in draw_prepare_shader_outputs()614 draw_aapoint_prepare_outputs(draw, draw->pipeline.aapoint); in draw_prepare_shader_outputs()