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/external/skia/src/pathops/
DSkDLineIntersection.cpp114 double ab0y = a[0].fY - b[0].fY; in intersect() local
116 double numerA = ab0y * bxLen - byLen * ab0x; in intersect()
117 double numerB = ab0y * axLen - ayLen * ab0x; in intersect()