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Searched refs:absClear (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/core/
DSkGpuBlurUtils.cpp319 dstRenderTargetContext->priv().absClear(&clearRect, 0x0); in GaussianBlur()
355 dstRenderTargetContext->priv().absClear(&clearRect, 0x0); in GaussianBlur()
385 dstRenderTargetContext->priv().absClear(&clearRect, 0x0); in GaussianBlur()
387 dstRenderTargetContext->priv().absClear(&clearRect, 0x0); in GaussianBlur()
/external/skia/src/gpu/
DGrRenderTargetContextPriv.h59 void absClear(const SkIRect* rect, const GrColor color);
DGrBlurUtils.cpp123 rtContext->priv().absClear(nullptr, 0x0); in create_mask_GPU()
DGrRenderTargetContext.cpp245 void GrRenderTargetContextPriv::absClear(const SkIRect* clearRect, const GrColor color) { in absClear() function in GrRenderTargetContextPriv