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/external/swiftshader/src/Shader/
DSamplerCore.cpp1590 Float4 absZ = Abs(z); in cubeFace() local
1593 Int4 yz = CmpNLE(absY, absZ); // abs(y) > abs(z) in cubeFace()
1594 Int4 zx = CmpNLE(absZ, absX); // abs(z) > abs(x) in cubeFace()
1620 Float4 M = Max(Max(absX, absY), absZ); in cubeFace()