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Searched refs:activeStages (Results 1 – 4 of 4) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderLibrary.hpp128 deUint32 activeStages; // Has an effect only if sources.separable == true, must be 0 otherwise member
131 : activeStages(0u) in ProgramSpecification()
DgluShaderLibrary.cpp166 const bool isEnabled = (spec.programs[progNdx].activeStages & curStageMask) != 0; in isValid()
1294 program.activeStages = parseShaderStageList(); in parsePipelineProgram()
1336 if (program.activeStages == 0) in parsePipelineProgram()
/external/deqp/external/vulkancts/modules/vulkan/binding_model/
DvktBindingShaderAccessTests.cpp168 vk::VkShaderStageFlags activeStages) in verifyDriverSupport() argument
234 if (activeStages & (vk::VK_SHADER_STAGE_VERTEX_BIT | in verifyDriverSupport()
243 if (activeStages & vk::VK_SHADER_STAGE_FRAGMENT_BIT) in verifyDriverSupport()
2704 vk::VkShaderStageFlags activeStages);
2731 vk::VkShaderStageFlags activeStages) in QuadrantRendederCase() argument
2735 , m_activeStages (activeStages) in QuadrantRendederCase()
3129 vk::VkShaderStageFlags activeStages,
3157 vk::VkShaderStageFlags activeStages, in BufferDescriptorCase() argument
3160 …ntRendederCase (testCtx, name, description, glu::GLSL_VERSION_310_ES, exitingStages, activeStages) in BufferDescriptorCase()
6233 vk::VkShaderStageFlags activeStages,
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/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp839 if (spec.programs[programNdx].activeStages & tessellationBits) in isTessellationPresent()
1000 if (m_spec.programs[programNdx].activeStages & (1u << glu::SHADERTYPE_VERTEX)) in execute()
1025 if (m_spec.programs[programNdx].activeStages & (1u << stage)) in execute()
1125 if (m_spec.programs[programNdx].activeStages & (1u << stage)) in execute()