Searched refs:activeVaryings (Results 1 – 1 of 1) sorted by relevance
2828 VaryingList &activeVaryings = shaderObject->varyings; in declareVarying() local2831 for(VaryingList::iterator v = activeVaryings.begin(); v != activeVaryings.end(); v++) in declareVarying()2845 …activeVaryings.push_back(glsl::Varying(glVariableType(type), name, varying->getArraySize(), reg, 0… in declareVarying()