Searched refs:active_samplers (Results 1 – 4 of 4) sorted by relevance
239 return ctx->active_sampler_views & ctx->active_samplers; in active_samplers_bits()280 uint32_t active_samplers = active_samplers_bits(ctx); in etna_emit_state() local629 if ((1 << x) & active_samplers) { in etna_emit_state()644 if ((1 << x) & active_samplers) { in etna_emit_state()650 if ((1 << x) & active_samplers) { in etna_emit_state()661 if ((1 << x) & active_samplers) { in etna_emit_state()673 if ((1 << x) & active_samplers) { in etna_emit_state()685 if ((1 << x) & active_samplers) { in etna_emit_state()
99 ctx->active_samplers |= mask; in etna_bind_sampler_states()101 ctx->active_samplers &= ~mask; in etna_bind_sampler_states()
138 uint32_t active_samplers; member
1091 unsigned active_samplers = 0; in _mesa_sampler_uniforms_pipeline_are_valid() local1131 active_samplers += shader->Program->info.num_textures; in _mesa_sampler_uniforms_pipeline_are_valid()1134 if (active_samplers > MAX_COMBINED_TEXTURE_IMAGE_UNITS) { in _mesa_sampler_uniforms_pipeline_are_valid()1139 active_samplers, MAX_COMBINED_TEXTURE_IMAGE_UNITS); in _mesa_sampler_uniforms_pipeline_are_valid()