Searched refs:active_shader_states (Results 1 – 1 of 1) sorted by relevance
142 uint64_t active_shader_states = 0; in st_get_active_states() local145 active_shader_states |= vp->affected_states; in st_get_active_states()147 active_shader_states |= tcp->affected_states; in st_get_active_states()149 active_shader_states |= tep->affected_states; in st_get_active_states()151 active_shader_states |= gp->affected_states; in st_get_active_states()153 active_shader_states |= fp->affected_states; in st_get_active_states()155 active_shader_states |= cp->affected_states; in st_get_active_states()158 return active_shader_states | ~ST_ALL_SHADER_RESOURCES; in st_get_active_states()