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Searched refs:active_texture_unit (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/glx/
Dindirect_vertex_array_priv.h258 unsigned active_texture_unit; member
Dindirect_vertex_array.c165 arrays->active_texture_unit = 0; in __glXInitVertexArrayState()
1453 index = arrays->active_texture_unit; in __indirect_glTexCoordPointer()
1781 arrays->active_texture_unit = unit; in __indirect_glClientActiveTexture()
1800 index = arrays->active_texture_unit; in __glXSetArrayEnable()
1950 return state->array_state->active_texture_unit; in __glXGetActiveTextureUnit()
1974 arrays->active_texture_unit; in __glXPushArrayState()
2010 arrays->active_texture_unit = stack[i].index; in __glXPopArrayState()
2032 arrays->active_texture_unit = in __glXPopArrayState()