Searched refs:active_texture_unit (Results 1 – 2 of 2) sorted by relevance
258 unsigned active_texture_unit; member
165 arrays->active_texture_unit = 0; in __glXInitVertexArrayState()1453 index = arrays->active_texture_unit; in __indirect_glTexCoordPointer()1781 arrays->active_texture_unit = unit; in __indirect_glClientActiveTexture()1800 index = arrays->active_texture_unit; in __glXSetArrayEnable()1950 return state->array_state->active_texture_unit; in __glXGetActiveTextureUnit()1974 arrays->active_texture_unit; in __glXPushArrayState()2010 arrays->active_texture_unit = stack[i].index; in __glXPopArrayState()2032 arrays->active_texture_unit = in __glXPopArrayState()