Searched refs:actual_fps (Results 1 – 2 of 2) sorted by relevance
149 float actual_fps = GetFrameRate(); in InitDevice() local175 (pixfmt >> 16) & 0xff, (pixfmt >> 24 ) & 0xff, actual_fps, in InitDevice()303 float actual_fps = static_cast<float>(GetNumFrames()) / time_in_sec; in Run() local304 printf("\n<<< Info: Actual fps is %f on %s.>>>\n", actual_fps, dev_name_); in Run()305 if (actual_fps < 1.0) { in Run()
341 float actual_fps = device->GetNumFrames() / in TestResolutions() local346 if (fabsf(actual_fps - kFrameRate) > 1) { in TestResolutions()349 test_format->fourcc, actual_fps, dev_name.c_str()); in TestResolutions()