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Searched refs:addLayoutQualifier (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLGeometryShaderBuilder.cpp45 this->addLayoutQualifier(input_type_name(inputType), kIn_InterfaceQualifier); in configure()
46 this->addLayoutQualifier(SkStringPrintf("invocations = %i", numInvocations).c_str(), in configure()
48 this->addLayoutQualifier(output_type_name(outputType), kOut_InterfaceQualifier); in configure()
49 this->addLayoutQualifier(SkStringPrintf("max_vertices = %i", maxVertices).c_str(), in configure()
DGrGLSLFragmentShaderBuilder.cpp221 this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier); in enableAdvancedBlendEquationIfNeeded()
223 this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier); in enableAdvancedBlendEquationIfNeeded()
DGrGLSLShaderBuilder.h207 void addLayoutQualifier(const char* param, InterfaceQualifier);
DGrGLSLShaderBuilder.cpp193 void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) { in addLayoutQualifier() function in GrGLSLShaderBuilder
/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp189 uni.fVariable.addLayoutQualifier(layoutQualifier.c_str()); in internalAddUniformArray()
220 info.fVariable.addLayoutQualifier(layoutQualifier.c_str()); in addSampler()
248 info.fVariable.addLayoutQualifier(layoutQualifier.c_str()); in addTexelBuffer()
DGrVkPipelineStateBuilder.cpp51 outputColor.addLayoutQualifier("location = 0, index = 0"); in finalizeFragmentOutputColor()
55 outputColor.addLayoutQualifier("location = 0, index = 1"); in finalizeFragmentSecondaryColor()
DGrVkVaryingHandler.cpp71 var.addLayoutQualifier(location.c_str()); in finalize_helper()
/external/skia/src/gpu/
DGrShaderVar.cpp40 this->addLayoutQualifier(formatStr); in setImageStorageFormat()
DGrShaderVar.h276 void addLayoutQualifier(const char* layoutQualifier) { in addLayoutQualifier() function