Searched refs:addScavengingFrameIndex (Results 1 – 9 of 9) sorted by relevance
117 void addScavengingFrameIndex(int FI) { in addScavengingFrameIndex() function
287 RS->addScavengingFrameIndex(MFFrame->CreateStackObject(8, 8, false)); in processFunctionBeforeFrameFinalized()288 RS->addScavengingFrameIndex(MFFrame->CreateStackObject(8, 8, false)); in processFunctionBeforeFrameFinalized()
584 RS->addScavengingFrameIndex(MFI->CreateStackObject(RC->getSize(), in processFunctionBeforeFrameFinalized()588 RS->addScavengingFrameIndex(MFI->CreateStackObject(RC->getSize(), in processFunctionBeforeFrameFinalized()
296 RS->addScavengingFrameIndex(ScavengeFI); in processFunctionBeforeFrameFinalized()
873 RS->addScavengingFrameIndex(FI); in determineCalleeSaves()887 RS->addScavengingFrameIndex(FI); in determineCalleeSaves()
1694 RS->addScavengingFrameIndex(MFI->CreateStackObject(RC->getSize(), in addScavengingSpillSlot()1704 RS->addScavengingFrameIndex(MFI->CreateStackObject(RC->getSize(), in addScavengingSpillSlot()
1184 RS->addScavengingFrameIndex(FI); in determineCalleeSaves()
1728 RS->addScavengingFrameIndex(MFI->CreateStackObject(RC->getSize(), in determineCalleeSaves()
1818 RS->addScavengingFrameIndex(NewFI); in determineCalleeSaves()