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Searched refs:addSuccEdge (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Analysis/
DPathNumbering.cpp125 void BallLarusNode::addSuccEdge(BallLarusEdge* edge) { in addSuccEdge() function in BallLarusNode
502 source->addSuccEdge(newEdge); in addEdge()
/external/swiftshader/third_party/LLVM/include/llvm/Analysis/
DPathNumbering.h94 void addSuccEdge(BallLarusEdge* edge);