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Searched refs:add_lri (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/kernel/
Dvc4_validate_shaders.c311 u32 add_lri = raddr_add_a_to_live_reg_index(inst); in validate_uniform_address_write() local
350 if (add_lri == -1) { in validate_uniform_address_write()
356 if (validation_state->live_immediates[add_lri] != expected_offset) { in validate_uniform_address_write()
358 validation_state->live_immediates[add_lri], in validate_uniform_address_write()