Searched refs:add_variable (Results 1 – 12 of 12) sorted by relevance
/external/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 388 return add_variable(name, type, ir_var_shader_in, slot); in add_input() 393 return add_variable(name, type, ir_var_shader_out, slot); in add_output() 404 return add_variable(name, type, ir_var_system_value, slot); in add_system_value() 407 ir_variable *add_variable(const char *name, const glsl_type *type, 493 symtab->add_variable(var); in add_index_variable() 498 builtin_variable_generator::add_variable(const char *name, in add_variable() function in __anon5aeafe1e0111::builtin_variable_generator 533 symtab->add_variable(var); in add_variable() 552 ir_variable *const uni = add_variable(name, type, ir_var_uniform, -1); in add_uniform() 590 ir_variable *const var = add_variable(name, glsl_type::int_type, in add_const() 603 ir_variable *const var = add_variable(name, glsl_type::ivec3_type, in add_const_ivec3() [all …]
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D | glsl_symbol_table.h | 70 bool add_variable(ir_variable *v);
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D | lower_tess_level.cpp | 454 shader->symbols->add_variable(v.new_tess_level_outer_var); in lower_tess_level() 456 shader->symbols->add_variable(v.new_tess_level_inner_var); in lower_tess_level()
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D | lower_distance.cpp | 678 shader->symbols->add_variable(v2.new_distance_out_var); in lower_clip_cull_distance() 680 shader->symbols->add_variable(v2.new_distance_in_var); in lower_clip_cull_distance()
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D | link_functions.cpp | 234 linked->symbols->add_variable(var); in visit()
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D | glsl_parser.yy | 905 state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto)); 917 state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto)); 1029 state->symbols->add_variable(new(state) ir_variable(NULL, $3, ir_var_auto)); 1039 state->symbols->add_variable(new(state) ir_variable(NULL, $3, ir_var_auto)); 1049 state->symbols->add_variable(new(state) ir_variable(NULL, $3, ir_var_auto)); 1059 state->symbols->add_variable(new(state) ir_variable(NULL, $3, ir_var_auto)); 1081 state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto)); 1092 state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto)); 1103 state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto)); 1114 state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto));
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D | glsl_symbol_table.cpp | 133 bool glsl_symbol_table::add_variable(ir_variable *v) in add_variable() function in glsl_symbol_table
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D | ast_to_hir.cpp | 5274 if (!state->symbols->add_variable(var)) { in hir() 5788 state->symbols->add_variable(var); in hir() 7778 state->symbols->add_variable(var); in hir() 7890 state->symbols->add_variable(var); in hir() 8143 state->symbols->add_variable(var); in hir()
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D | linker.cpp | 1101 variables->add_variable(var); in cross_validate_globals() 1241 sh->symbols->add_variable(var); in populate_symbol_table() 1298 this->symbols->add_variable(copy); in remap_variables()
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D | ir_reader.cpp | 463 state->symbols->add_variable(var); in read_declaration()
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D | link_varyings.cpp | 408 parameters.add_variable(var); in cross_validate_outputs_to_inputs()
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D | glsl_parser_extras.cpp | 2024 shader->symbols->add_variable(var); in _mesa_glsl_compile_shader()
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