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Searched refs:add_variable (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp388 return add_variable(name, type, ir_var_shader_in, slot); in add_input()
393 return add_variable(name, type, ir_var_shader_out, slot); in add_output()
404 return add_variable(name, type, ir_var_system_value, slot); in add_system_value()
407 ir_variable *add_variable(const char *name, const glsl_type *type,
493 symtab->add_variable(var); in add_index_variable()
498 builtin_variable_generator::add_variable(const char *name, in add_variable() function in __anon5aeafe1e0111::builtin_variable_generator
533 symtab->add_variable(var); in add_variable()
552 ir_variable *const uni = add_variable(name, type, ir_var_uniform, -1); in add_uniform()
590 ir_variable *const var = add_variable(name, glsl_type::int_type, in add_const()
603 ir_variable *const var = add_variable(name, glsl_type::ivec3_type, in add_const_ivec3()
[all …]
Dglsl_symbol_table.h70 bool add_variable(ir_variable *v);
Dlower_tess_level.cpp454 shader->symbols->add_variable(v.new_tess_level_outer_var); in lower_tess_level()
456 shader->symbols->add_variable(v.new_tess_level_inner_var); in lower_tess_level()
Dlower_distance.cpp678 shader->symbols->add_variable(v2.new_distance_out_var); in lower_clip_cull_distance()
680 shader->symbols->add_variable(v2.new_distance_in_var); in lower_clip_cull_distance()
Dlink_functions.cpp234 linked->symbols->add_variable(var); in visit()
Dglsl_parser.yy905 state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto));
917 state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto));
1029 state->symbols->add_variable(new(state) ir_variable(NULL, $3, ir_var_auto));
1039 state->symbols->add_variable(new(state) ir_variable(NULL, $3, ir_var_auto));
1049 state->symbols->add_variable(new(state) ir_variable(NULL, $3, ir_var_auto));
1059 state->symbols->add_variable(new(state) ir_variable(NULL, $3, ir_var_auto));
1081 state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto));
1092 state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto));
1103 state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto));
1114 state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto));
Dglsl_symbol_table.cpp133 bool glsl_symbol_table::add_variable(ir_variable *v) in add_variable() function in glsl_symbol_table
Dast_to_hir.cpp5274 if (!state->symbols->add_variable(var)) { in hir()
5788 state->symbols->add_variable(var); in hir()
7778 state->symbols->add_variable(var); in hir()
7890 state->symbols->add_variable(var); in hir()
8143 state->symbols->add_variable(var); in hir()
Dlinker.cpp1101 variables->add_variable(var); in cross_validate_globals()
1241 sh->symbols->add_variable(var); in populate_symbol_table()
1298 this->symbols->add_variable(copy); in remap_variables()
Dir_reader.cpp463 state->symbols->add_variable(var); in read_declaration()
Dlink_varyings.cpp408 parameters.add_variable(var); in cross_validate_outputs_to_inputs()
Dglsl_parser_extras.cpp2024 shader->symbols->add_variable(var); in _mesa_glsl_compile_shader()