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Searched refs:addedUniforms (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgUtils.cpp36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader… in addNewUniforms() argument
42 if (addedUniforms.find(uniform->getVariable()->getName()) == addedUniforms.end()) in addNewUniforms()
44 addedUniforms.insert(uniform->getVariable()->getName()); in addNewUniforms()
52 set<string> addedUniforms; in computeUnifiedUniforms() local
53 addNewUniforms(uniforms, addedUniforms, vertexShader); in computeUnifiedUniforms()
54 addNewUniforms(uniforms, addedUniforms, fragmentShader); in computeUnifiedUniforms()