Searched refs:addedUniforms (Results 1 – 1 of 1) sorted by relevance
36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader… in addNewUniforms() argument42 if (addedUniforms.find(uniform->getVariable()->getName()) == addedUniforms.end()) in addNewUniforms()44 addedUniforms.insert(uniform->getVariable()->getName()); in addNewUniforms()52 set<string> addedUniforms; in computeUnifiedUniforms() local53 addNewUniforms(uniforms, addedUniforms, vertexShader); in computeUnifiedUniforms()54 addNewUniforms(uniforms, addedUniforms, fragmentShader); in computeUnifiedUniforms()