Searched refs:allocBlock (Results 1 – 15 of 15) sorted by relevance
63 UniformBlock& block = m_interface.allocBlock("Block"); in BlockBasicTypeCase()101 UniformBlock& block = m_interface.allocBlock("Block"); in init()134 UniformBlock& block = m_interface.allocBlock("Block"); in init()173 UniformBlock& block = m_interface.allocBlock("Block"); in init()213 UniformBlock& block = m_interface.allocBlock("Block"); in init()245 UniformBlock& blockA = m_interface.allocBlock("BlockA"); in init()252 UniformBlock& blockB = m_interface.allocBlock("BlockB"); in init()296 UniformBlock& blockA = m_interface.allocBlock("BlockA"); in init()303 UniformBlock& blockB = m_interface.allocBlock("BlockB"); in init()
48 UniformBlock& block = m_interface.allocBlock("Block"); in BlockBasicTypeCase()83 UniformBlock& block = m_interface.allocBlock("Block"); in BlockSingleStructCase()108 UniformBlock& block = m_interface.allocBlock("Block"); in BlockSingleStructArrayCase()139 UniformBlock& block = m_interface.allocBlock("Block"); in BlockSingleNestedStructCase()171 UniformBlock& block = m_interface.allocBlock("Block"); in BlockSingleNestedStructArrayCase()194 UniformBlock& blockA = m_interface.allocBlock("BlockA"); in BlockMultiBasicTypesCase()201 UniformBlock& blockB = m_interface.allocBlock("BlockB"); in BlockMultiBasicTypesCase()235 UniformBlock& blockA = m_interface.allocBlock("BlockA"); in BlockMultiNestedStructCase()242 UniformBlock& blockB = m_interface.allocBlock("BlockB"); in BlockMultiNestedStructCase()273 UniformBlock& block = m_interface.allocBlock("Block"); in Block2LevelStructArrayCase()[all …]
99 UniformBlock& block = m_interface.allocBlock(std::string("Block") + (char)('A' + m_blockNdx)); in generateBlock()
231 UniformBlock& allocBlock (const std::string& name);
238 UniformBlock& ShaderInterface::allocBlock (const std::string& name) in allocBlock() function in vkt::ubo::ShaderInterface
125 …BufferBlock& block = m_interface.allocBlock((string("Block") + (char)('A' + m_blockNdx)).c_str(… in generateBlock()314 BufferBlock& block = m_interface.allocBlock("Block"); in BlockBasicTypeCase()332 BufferBlock& block = m_interface.allocBlock("Block"); in BlockBasicUnsizedArrayCase()368 BufferBlock& block = m_interface.allocBlock("Block"); in init()401 BufferBlock& block = m_interface.allocBlock("Block"); in init()440 BufferBlock& block = m_interface.allocBlock("Block"); in init()480 BufferBlock& block = m_interface.allocBlock("Block"); in init()516 BufferBlock& block = m_interface.allocBlock("Block"); in init()559 BufferBlock& block = m_interface.allocBlock("Block"); in init()608 BufferBlock& block = m_interface.allocBlock("Block"); in init()[all …]
65 UniformBlock& block = m_interface.allocBlock("Block"); in BlockBasicTypeCase()103 UniformBlock& block = m_interface.allocBlock("Block"); in init()
127 BufferBlock& allocBlock (const char* name);
285 BufferBlock& ShaderInterface::allocBlock (const char* name) in allocBlock() function in deqp::gles31::bb::ShaderInterface
120 …BufferBlock& block = m_interface.allocBlock((string("Block") + (char)('A' + m_blockNdx)).c_str(… in generateBlock()311 BufferBlock& block = m_interface.allocBlock("Block"); in BlockBasicTypeCase()331 BufferBlock& block = m_interface.allocBlock("Block"); in BlockBasicUnsizedArrayCase()365 BufferBlock& block = m_interface.allocBlock("Block"); in BlockSingleStructCase()396 BufferBlock& block = m_interface.allocBlock("Block"); in BlockSingleStructArrayCase()433 BufferBlock& block = m_interface.allocBlock("Block"); in BlockSingleNestedStructCase()471 BufferBlock& block = m_interface.allocBlock("Block"); in BlockSingleNestedStructArrayCase()505 BufferBlock& block = m_interface.allocBlock("Block"); in BlockUnsizedStructArrayCase()546 BufferBlock& block = m_interface.allocBlock("Block"); in Block2LevelUnsizedStructArrayCase()593 BufferBlock& block = m_interface.allocBlock("Block"); in BlockUnsizedNestedStructArrayCase()[all …]
128 BufferBlock& allocBlock (const char* name);
231 BufferBlock& ShaderInterface::allocBlock (const char* name) in allocBlock() function in vkt::ssbo::ShaderInterface
221 UniformBlock& allocBlock (const char* name);
87 …UniformBlock& block = m_interface.allocBlock((string("Block") + (char)('A' + m_blockNdx)).c_str… in generateBlock()
350 UniformBlock& ShaderInterface::allocBlock (const char* name) in allocBlock() function in deqp::gls::ub::ShaderInterface