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Searched refs:allocate_full_mipmap (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_cb_texture.c447 allocate_full_mipmap(const struct st_texture_object *stObj, in allocate_full_mipmap() function
551 if (allocate_full_mipmap(stObj, stImage)) { in guess_and_alloc_texture()