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Searched refs:allow_spilling (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_fs.h94 bool run_fs(bool allow_spilling, bool do_rep_send);
101 void allocate_registers(bool allow_spilling);
116 bool assign_regs(bool allow_spilling, bool spill_all);
Dbrw_fs_reg_allocate.cpp531 fs_visitor::assign_regs(bool allow_spilling, bool spill_all) in assign_regs() argument
676 } else if (allow_spilling) { in assign_regs()
Dbrw_compiler.h850 bool allow_spilling,
Dbrw_fs.cpp5774 fs_visitor::allocate_registers(bool allow_spilling) in allocate_registers() argument
5784 bool spill_all = allow_spilling && (INTEL_DEBUG & DEBUG_SPILL_FS); in allocate_registers()
5804 if (!allow_spilling) in allocate_registers()
6078 fs_visitor::run_fs(bool allow_spilling, bool do_rep_send) in run_fs() argument
6143 allocate_registers(allow_spilling); in run_fs()
6401 bool allow_spilling, in brw_compile_fs() argument
6455 if (!v8.run_fs(allow_spilling, false /* do_rep_send */)) { in brw_compile_fs()
6473 if (!v16.run_fs(allow_spilling, use_rep_send)) { in brw_compile_fs()