Searched refs:anim_chunks (Results 1 – 1 of 1) sorted by relevance
439 int anim_chunks = 0; in ParseVP8XChunks() local460 if (anim_chunks > 0 || is_animation) return PARSE_ERROR; in ParseVP8XChunks()471 } else if (anim_chunks == 0) { in ParseVP8XChunks()472 ++anim_chunks; in ParseVP8XChunks()483 if (anim_chunks == 0) return PARSE_ERROR; // 'ANIM' precedes frames. in ParseVP8XChunks()