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1 /*
2  * Copyright © 2015 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef ANV_PRIVATE_H
25 #define ANV_PRIVATE_H
26 
27 #include <stdlib.h>
28 #include <stdio.h>
29 #include <stdbool.h>
30 #include <pthread.h>
31 #include <assert.h>
32 #include <stdint.h>
33 #include <i915_drm.h>
34 
35 #ifdef HAVE_VALGRIND
36 #include <valgrind.h>
37 #include <memcheck.h>
38 #define VG(x) x
39 #define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x))
40 #else
41 #define VG(x)
42 #endif
43 
44 #include "common/gen_device_info.h"
45 #include "blorp/blorp.h"
46 #include "brw_compiler.h"
47 #include "util/macros.h"
48 #include "util/list.h"
49 #include "util/u_vector.h"
50 #include "util/vk_alloc.h"
51 
52 /* Pre-declarations needed for WSI entrypoints */
53 struct wl_surface;
54 struct wl_display;
55 typedef struct xcb_connection_t xcb_connection_t;
56 typedef uint32_t xcb_visualid_t;
57 typedef uint32_t xcb_window_t;
58 
59 struct gen_l3_config;
60 
61 #include <vulkan/vulkan.h>
62 #include <vulkan/vulkan_intel.h>
63 #include <vulkan/vk_icd.h>
64 
65 #include "anv_entrypoints.h"
66 #include "brw_context.h"
67 #include "isl/isl.h"
68 
69 #include "wsi_common.h"
70 
71 #ifdef __cplusplus
72 extern "C" {
73 #endif
74 
75 /* Allowing different clear colors requires us to perform a depth resolve at
76  * the end of certain render passes. This is because while slow clears store
77  * the clear color in the HiZ buffer, fast clears (without a resolve) don't.
78  * See the PRMs for examples describing when additional resolves would be
79  * necessary. To enable fast clears without requiring extra resolves, we set
80  * the clear value to a globally-defined one. We could allow different values
81  * if the user doesn't expect coherent data during or after a render passes
82  * (VK_ATTACHMENT_STORE_OP_DONT_CARE), but such users (aside from the CTS)
83  * don't seem to exist yet. In almost all Vulkan applications tested thus far,
84  * 1.0f seems to be the only value used. The only application that doesn't set
85  * this value does so through the usage of an seemingly uninitialized clear
86  * value.
87  */
88 #define ANV_HZ_FC_VAL 1.0f
89 
90 #define MAX_VBS         32
91 #define MAX_SETS         8
92 #define MAX_RTS          8
93 #define MAX_VIEWPORTS   16
94 #define MAX_SCISSORS    16
95 #define MAX_PUSH_CONSTANTS_SIZE 128
96 #define MAX_DYNAMIC_BUFFERS 16
97 #define MAX_IMAGES 8
98 
99 #define anv_printflike(a, b) __attribute__((__format__(__printf__, a, b)))
100 
101 static inline uint32_t
align_down_npot_u32(uint32_t v,uint32_t a)102 align_down_npot_u32(uint32_t v, uint32_t a)
103 {
104    return v - (v % a);
105 }
106 
107 static inline uint32_t
align_u32(uint32_t v,uint32_t a)108 align_u32(uint32_t v, uint32_t a)
109 {
110    assert(a != 0 && a == (a & -a));
111    return (v + a - 1) & ~(a - 1);
112 }
113 
114 static inline uint64_t
align_u64(uint64_t v,uint64_t a)115 align_u64(uint64_t v, uint64_t a)
116 {
117    assert(a != 0 && a == (a & -a));
118    return (v + a - 1) & ~(a - 1);
119 }
120 
121 static inline int32_t
align_i32(int32_t v,int32_t a)122 align_i32(int32_t v, int32_t a)
123 {
124    assert(a != 0 && a == (a & -a));
125    return (v + a - 1) & ~(a - 1);
126 }
127 
128 /** Alignment must be a power of 2. */
129 static inline bool
anv_is_aligned(uintmax_t n,uintmax_t a)130 anv_is_aligned(uintmax_t n, uintmax_t a)
131 {
132    assert(a == (a & -a));
133    return (n & (a - 1)) == 0;
134 }
135 
136 static inline uint32_t
anv_minify(uint32_t n,uint32_t levels)137 anv_minify(uint32_t n, uint32_t levels)
138 {
139    if (unlikely(n == 0))
140       return 0;
141    else
142       return MAX2(n >> levels, 1);
143 }
144 
145 static inline float
anv_clamp_f(float f,float min,float max)146 anv_clamp_f(float f, float min, float max)
147 {
148    assert(min < max);
149 
150    if (f > max)
151       return max;
152    else if (f < min)
153       return min;
154    else
155       return f;
156 }
157 
158 static inline bool
anv_clear_mask(uint32_t * inout_mask,uint32_t clear_mask)159 anv_clear_mask(uint32_t *inout_mask, uint32_t clear_mask)
160 {
161    if (*inout_mask & clear_mask) {
162       *inout_mask &= ~clear_mask;
163       return true;
164    } else {
165       return false;
166    }
167 }
168 
169 static inline union isl_color_value
vk_to_isl_color(VkClearColorValue color)170 vk_to_isl_color(VkClearColorValue color)
171 {
172    return (union isl_color_value) {
173       .u32 = {
174          color.uint32[0],
175          color.uint32[1],
176          color.uint32[2],
177          color.uint32[3],
178       },
179    };
180 }
181 
182 #define for_each_bit(b, dword)                          \
183    for (uint32_t __dword = (dword);                     \
184         (b) = __builtin_ffs(__dword) - 1, __dword;      \
185         __dword &= ~(1 << (b)))
186 
187 #define typed_memcpy(dest, src, count) ({ \
188    STATIC_ASSERT(sizeof(*src) == sizeof(*dest)); \
189    memcpy((dest), (src), (count) * sizeof(*(src))); \
190 })
191 
192 /* Whenever we generate an error, pass it through this function. Useful for
193  * debugging, where we can break on it. Only call at error site, not when
194  * propagating errors. Might be useful to plug in a stack trace here.
195  */
196 
197 VkResult __vk_errorf(VkResult error, const char *file, int line, const char *format, ...);
198 
199 #ifdef DEBUG
200 #define vk_error(error) __vk_errorf(error, __FILE__, __LINE__, NULL);
201 #define vk_errorf(error, format, ...) __vk_errorf(error, __FILE__, __LINE__, format, ## __VA_ARGS__);
202 #else
203 #define vk_error(error) error
204 #define vk_errorf(error, format, ...) error
205 #endif
206 
207 void __anv_finishme(const char *file, int line, const char *format, ...)
208    anv_printflike(3, 4);
209 void anv_loge(const char *format, ...) anv_printflike(1, 2);
210 void anv_loge_v(const char *format, va_list va);
211 
212 /**
213  * Print a FINISHME message, including its source location.
214  */
215 #define anv_finishme(format, ...) \
216    do { \
217       static bool reported = false; \
218       if (!reported) { \
219          __anv_finishme(__FILE__, __LINE__, format, ##__VA_ARGS__); \
220          reported = true; \
221       } \
222    } while (0)
223 
224 /* A non-fatal assert.  Useful for debugging. */
225 #ifdef DEBUG
226 #define anv_assert(x) ({ \
227    if (unlikely(!(x))) \
228       fprintf(stderr, "%s:%d ASSERT: %s\n", __FILE__, __LINE__, #x); \
229 })
230 #else
231 #define anv_assert(x)
232 #endif
233 
234 /**
235  * If a block of code is annotated with anv_validate, then the block runs only
236  * in debug builds.
237  */
238 #ifdef DEBUG
239 #define anv_validate if (1)
240 #else
241 #define anv_validate if (0)
242 #endif
243 
244 #define stub_return(v) \
245    do { \
246       anv_finishme("stub %s", __func__); \
247       return (v); \
248    } while (0)
249 
250 #define stub() \
251    do { \
252       anv_finishme("stub %s", __func__); \
253       return; \
254    } while (0)
255 
256 /**
257  * A dynamically growable, circular buffer.  Elements are added at head and
258  * removed from tail. head and tail are free-running uint32_t indices and we
259  * only compute the modulo with size when accessing the array.  This way,
260  * number of bytes in the queue is always head - tail, even in case of
261  * wraparound.
262  */
263 
264 struct anv_bo {
265    uint32_t gem_handle;
266 
267    /* Index into the current validation list.  This is used by the
268     * validation list building alrogithm to track which buffers are already
269     * in the validation list so that we can ensure uniqueness.
270     */
271    uint32_t index;
272 
273    /* Last known offset.  This value is provided by the kernel when we
274     * execbuf and is used as the presumed offset for the next bunch of
275     * relocations.
276     */
277    uint64_t offset;
278 
279    uint64_t size;
280    void *map;
281 
282    /* We need to set the WRITE flag on winsys bos so GEM will know we're
283     * writing to them and synchronize uses on other rings (eg if the display
284     * server uses the blitter ring).
285     */
286    bool is_winsys_bo;
287 };
288 
289 static inline void
anv_bo_init(struct anv_bo * bo,uint32_t gem_handle,uint64_t size)290 anv_bo_init(struct anv_bo *bo, uint32_t gem_handle, uint64_t size)
291 {
292    bo->gem_handle = gem_handle;
293    bo->index = 0;
294    bo->offset = -1;
295    bo->size = size;
296    bo->map = NULL;
297    bo->is_winsys_bo = false;
298 }
299 
300 /* Represents a lock-free linked list of "free" things.  This is used by
301  * both the block pool and the state pools.  Unfortunately, in order to
302  * solve the ABA problem, we can't use a single uint32_t head.
303  */
304 union anv_free_list {
305    struct {
306       int32_t offset;
307 
308       /* A simple count that is incremented every time the head changes. */
309       uint32_t count;
310    };
311    uint64_t u64;
312 };
313 
314 #define ANV_FREE_LIST_EMPTY ((union anv_free_list) { { 1, 0 } })
315 
316 struct anv_block_state {
317    union {
318       struct {
319          uint32_t next;
320          uint32_t end;
321       };
322       uint64_t u64;
323    };
324 };
325 
326 struct anv_block_pool {
327    struct anv_device *device;
328 
329    struct anv_bo bo;
330 
331    /* The offset from the start of the bo to the "center" of the block
332     * pool.  Pointers to allocated blocks are given by
333     * bo.map + center_bo_offset + offsets.
334     */
335    uint32_t center_bo_offset;
336 
337    /* Current memory map of the block pool.  This pointer may or may not
338     * point to the actual beginning of the block pool memory.  If
339     * anv_block_pool_alloc_back has ever been called, then this pointer
340     * will point to the "center" position of the buffer and all offsets
341     * (negative or positive) given out by the block pool alloc functions
342     * will be valid relative to this pointer.
343     *
344     * In particular, map == bo.map + center_offset
345     */
346    void *map;
347    int fd;
348 
349    /**
350     * Array of mmaps and gem handles owned by the block pool, reclaimed when
351     * the block pool is destroyed.
352     */
353    struct u_vector mmap_cleanups;
354 
355    uint32_t block_size;
356 
357    union anv_free_list free_list;
358    struct anv_block_state state;
359 
360    union anv_free_list back_free_list;
361    struct anv_block_state back_state;
362 };
363 
364 /* Block pools are backed by a fixed-size 2GB memfd */
365 #define BLOCK_POOL_MEMFD_SIZE (1ull << 32)
366 
367 /* The center of the block pool is also the middle of the memfd.  This may
368  * change in the future if we decide differently for some reason.
369  */
370 #define BLOCK_POOL_MEMFD_CENTER (BLOCK_POOL_MEMFD_SIZE / 2)
371 
372 static inline uint32_t
anv_block_pool_size(struct anv_block_pool * pool)373 anv_block_pool_size(struct anv_block_pool *pool)
374 {
375    return pool->state.end + pool->back_state.end;
376 }
377 
378 struct anv_state {
379    int32_t offset;
380    uint32_t alloc_size;
381    void *map;
382 };
383 
384 struct anv_fixed_size_state_pool {
385    size_t state_size;
386    union anv_free_list free_list;
387    struct anv_block_state block;
388 };
389 
390 #define ANV_MIN_STATE_SIZE_LOG2 6
391 #define ANV_MAX_STATE_SIZE_LOG2 20
392 
393 #define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2 + 1)
394 
395 struct anv_state_pool {
396    struct anv_block_pool *block_pool;
397    struct anv_fixed_size_state_pool buckets[ANV_STATE_BUCKETS];
398 };
399 
400 struct anv_state_stream_block;
401 
402 struct anv_state_stream {
403    struct anv_block_pool *block_pool;
404 
405    /* The current working block */
406    struct anv_state_stream_block *block;
407 
408    /* Offset at which the current block starts */
409    uint32_t start;
410    /* Offset at which to allocate the next state */
411    uint32_t next;
412    /* Offset at which the current block ends */
413    uint32_t end;
414 };
415 
416 #define CACHELINE_SIZE 64
417 #define CACHELINE_MASK 63
418 
419 static inline void
anv_clflush_range(void * start,size_t size)420 anv_clflush_range(void *start, size_t size)
421 {
422    void *p = (void *) (((uintptr_t) start) & ~CACHELINE_MASK);
423    void *end = start + size;
424 
425    __builtin_ia32_mfence();
426    while (p < end) {
427       __builtin_ia32_clflush(p);
428       p += CACHELINE_SIZE;
429    }
430 }
431 
432 static inline void
anv_invalidate_range(void * start,size_t size)433 anv_invalidate_range(void *start, size_t size)
434 {
435    void *p = (void *) (((uintptr_t) start) & ~CACHELINE_MASK);
436    void *end = start + size;
437 
438    while (p < end) {
439       __builtin_ia32_clflush(p);
440       p += CACHELINE_SIZE;
441    }
442    __builtin_ia32_mfence();
443 }
444 
445 static void inline
anv_state_clflush(struct anv_state state)446 anv_state_clflush(struct anv_state state)
447 {
448    anv_clflush_range(state.map, state.alloc_size);
449 }
450 
451 VkResult anv_block_pool_init(struct anv_block_pool *pool,
452                              struct anv_device *device, uint32_t block_size);
453 void anv_block_pool_finish(struct anv_block_pool *pool);
454 int32_t anv_block_pool_alloc(struct anv_block_pool *pool);
455 int32_t anv_block_pool_alloc_back(struct anv_block_pool *pool);
456 void anv_block_pool_free(struct anv_block_pool *pool, int32_t offset);
457 void anv_state_pool_init(struct anv_state_pool *pool,
458                          struct anv_block_pool *block_pool);
459 void anv_state_pool_finish(struct anv_state_pool *pool);
460 struct anv_state anv_state_pool_alloc(struct anv_state_pool *pool,
461                                       size_t state_size, size_t alignment);
462 void anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state);
463 void anv_state_stream_init(struct anv_state_stream *stream,
464                            struct anv_block_pool *block_pool);
465 void anv_state_stream_finish(struct anv_state_stream *stream);
466 struct anv_state anv_state_stream_alloc(struct anv_state_stream *stream,
467                                         uint32_t size, uint32_t alignment);
468 
469 /**
470  * Implements a pool of re-usable BOs.  The interface is identical to that
471  * of block_pool except that each block is its own BO.
472  */
473 struct anv_bo_pool {
474    struct anv_device *device;
475 
476    void *free_list[16];
477 };
478 
479 void anv_bo_pool_init(struct anv_bo_pool *pool, struct anv_device *device);
480 void anv_bo_pool_finish(struct anv_bo_pool *pool);
481 VkResult anv_bo_pool_alloc(struct anv_bo_pool *pool, struct anv_bo *bo,
482                            uint32_t size);
483 void anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo);
484 
485 struct anv_scratch_bo {
486    bool exists;
487    struct anv_bo bo;
488 };
489 
490 struct anv_scratch_pool {
491    /* Indexed by Per-Thread Scratch Space number (the hardware value) and stage */
492    struct anv_scratch_bo bos[16][MESA_SHADER_STAGES];
493 };
494 
495 void anv_scratch_pool_init(struct anv_device *device,
496                            struct anv_scratch_pool *pool);
497 void anv_scratch_pool_finish(struct anv_device *device,
498                              struct anv_scratch_pool *pool);
499 struct anv_bo *anv_scratch_pool_alloc(struct anv_device *device,
500                                       struct anv_scratch_pool *pool,
501                                       gl_shader_stage stage,
502                                       unsigned per_thread_scratch);
503 
504 extern struct anv_dispatch_table dtable;
505 
506 struct anv_physical_device {
507     VK_LOADER_DATA                              _loader_data;
508 
509     struct anv_instance *                       instance;
510     uint32_t                                    chipset_id;
511     char                                        path[20];
512     const char *                                name;
513     struct gen_device_info                      info;
514     uint64_t                                    aperture_size;
515     struct brw_compiler *                       compiler;
516     struct isl_device                           isl_dev;
517     int                                         cmd_parser_version;
518 
519     uint32_t                                    eu_total;
520     uint32_t                                    subslice_total;
521 
522     uint8_t                                     uuid[VK_UUID_SIZE];
523 
524     struct wsi_device                       wsi_device;
525 };
526 
527 struct anv_instance {
528     VK_LOADER_DATA                              _loader_data;
529 
530     VkAllocationCallbacks                       alloc;
531 
532     uint32_t                                    apiVersion;
533     int                                         physicalDeviceCount;
534     struct anv_physical_device                  physicalDevice;
535 };
536 
537 VkResult anv_init_wsi(struct anv_physical_device *physical_device);
538 void anv_finish_wsi(struct anv_physical_device *physical_device);
539 
540 struct anv_queue {
541     VK_LOADER_DATA                              _loader_data;
542 
543     struct anv_device *                         device;
544 
545     struct anv_state_pool *                     pool;
546 };
547 
548 struct anv_pipeline_cache {
549    struct anv_device *                          device;
550    pthread_mutex_t                              mutex;
551 
552    struct hash_table *                          cache;
553 };
554 
555 struct anv_pipeline_bind_map;
556 
557 void anv_pipeline_cache_init(struct anv_pipeline_cache *cache,
558                              struct anv_device *device,
559                              bool cache_enabled);
560 void anv_pipeline_cache_finish(struct anv_pipeline_cache *cache);
561 
562 struct anv_shader_bin *
563 anv_pipeline_cache_search(struct anv_pipeline_cache *cache,
564                           const void *key, uint32_t key_size);
565 struct anv_shader_bin *
566 anv_pipeline_cache_upload_kernel(struct anv_pipeline_cache *cache,
567                                  const void *key_data, uint32_t key_size,
568                                  const void *kernel_data, uint32_t kernel_size,
569                                  const struct brw_stage_prog_data *prog_data,
570                                  uint32_t prog_data_size,
571                                  const struct anv_pipeline_bind_map *bind_map);
572 
573 struct anv_device {
574     VK_LOADER_DATA                              _loader_data;
575 
576     VkAllocationCallbacks                       alloc;
577 
578     struct anv_instance *                       instance;
579     uint32_t                                    chipset_id;
580     struct gen_device_info                      info;
581     struct isl_device                           isl_dev;
582     int                                         context_id;
583     int                                         fd;
584     bool                                        can_chain_batches;
585     bool                                        robust_buffer_access;
586 
587     struct anv_bo_pool                          batch_bo_pool;
588 
589     struct anv_block_pool                       dynamic_state_block_pool;
590     struct anv_state_pool                       dynamic_state_pool;
591 
592     struct anv_block_pool                       instruction_block_pool;
593     struct anv_state_pool                       instruction_state_pool;
594 
595     struct anv_block_pool                       surface_state_block_pool;
596     struct anv_state_pool                       surface_state_pool;
597 
598     struct anv_bo                               workaround_bo;
599 
600     struct anv_pipeline_cache                   blorp_shader_cache;
601     struct blorp_context                        blorp;
602 
603     struct anv_state                            border_colors;
604 
605     struct anv_queue                            queue;
606 
607     struct anv_scratch_pool                     scratch_pool;
608 
609     uint32_t                                    default_mocs;
610 
611     pthread_mutex_t                             mutex;
612     pthread_cond_t                              queue_submit;
613 };
614 
615 void anv_device_init_blorp(struct anv_device *device);
616 void anv_device_finish_blorp(struct anv_device *device);
617 
618 VkResult anv_device_execbuf(struct anv_device *device,
619                             struct drm_i915_gem_execbuffer2 *execbuf,
620                             struct anv_bo **execbuf_bos);
621 
622 void* anv_gem_mmap(struct anv_device *device,
623                    uint32_t gem_handle, uint64_t offset, uint64_t size, uint32_t flags);
624 void anv_gem_munmap(void *p, uint64_t size);
625 uint32_t anv_gem_create(struct anv_device *device, size_t size);
626 void anv_gem_close(struct anv_device *device, uint32_t gem_handle);
627 uint32_t anv_gem_userptr(struct anv_device *device, void *mem, size_t size);
628 int anv_gem_wait(struct anv_device *device, uint32_t gem_handle, int64_t *timeout_ns);
629 int anv_gem_execbuffer(struct anv_device *device,
630                        struct drm_i915_gem_execbuffer2 *execbuf);
631 int anv_gem_set_tiling(struct anv_device *device, uint32_t gem_handle,
632                        uint32_t stride, uint32_t tiling);
633 int anv_gem_create_context(struct anv_device *device);
634 int anv_gem_destroy_context(struct anv_device *device, int context);
635 int anv_gem_get_param(int fd, uint32_t param);
636 bool anv_gem_get_bit6_swizzle(int fd, uint32_t tiling);
637 int anv_gem_get_aperture(int fd, uint64_t *size);
638 int anv_gem_handle_to_fd(struct anv_device *device, uint32_t gem_handle);
639 uint32_t anv_gem_fd_to_handle(struct anv_device *device, int fd);
640 int anv_gem_set_caching(struct anv_device *device, uint32_t gem_handle, uint32_t caching);
641 int anv_gem_set_domain(struct anv_device *device, uint32_t gem_handle,
642                        uint32_t read_domains, uint32_t write_domain);
643 
644 VkResult anv_bo_init_new(struct anv_bo *bo, struct anv_device *device, uint64_t size);
645 
646 struct anv_reloc_list {
647    size_t                                       num_relocs;
648    size_t                                       array_length;
649    struct drm_i915_gem_relocation_entry *       relocs;
650    struct anv_bo **                             reloc_bos;
651 };
652 
653 VkResult anv_reloc_list_init(struct anv_reloc_list *list,
654                              const VkAllocationCallbacks *alloc);
655 void anv_reloc_list_finish(struct anv_reloc_list *list,
656                            const VkAllocationCallbacks *alloc);
657 
658 uint64_t anv_reloc_list_add(struct anv_reloc_list *list,
659                             const VkAllocationCallbacks *alloc,
660                             uint32_t offset, struct anv_bo *target_bo,
661                             uint32_t delta);
662 
663 struct anv_batch_bo {
664    /* Link in the anv_cmd_buffer.owned_batch_bos list */
665    struct list_head                             link;
666 
667    struct anv_bo                                bo;
668 
669    /* Bytes actually consumed in this batch BO */
670    size_t                                       length;
671 
672    struct anv_reloc_list                        relocs;
673 };
674 
675 struct anv_batch {
676    const VkAllocationCallbacks *                alloc;
677 
678    void *                                       start;
679    void *                                       end;
680    void *                                       next;
681 
682    struct anv_reloc_list *                      relocs;
683 
684    /* This callback is called (with the associated user data) in the event
685     * that the batch runs out of space.
686     */
687    VkResult (*extend_cb)(struct anv_batch *, void *);
688    void *                                       user_data;
689 };
690 
691 void *anv_batch_emit_dwords(struct anv_batch *batch, int num_dwords);
692 void anv_batch_emit_batch(struct anv_batch *batch, struct anv_batch *other);
693 uint64_t anv_batch_emit_reloc(struct anv_batch *batch,
694                               void *location, struct anv_bo *bo, uint32_t offset);
695 VkResult anv_device_submit_simple_batch(struct anv_device *device,
696                                         struct anv_batch *batch);
697 
698 struct anv_address {
699    struct anv_bo *bo;
700    uint32_t offset;
701 };
702 
703 static inline uint64_t
_anv_combine_address(struct anv_batch * batch,void * location,const struct anv_address address,uint32_t delta)704 _anv_combine_address(struct anv_batch *batch, void *location,
705                      const struct anv_address address, uint32_t delta)
706 {
707    if (address.bo == NULL) {
708       return address.offset + delta;
709    } else {
710       assert(batch->start <= location && location < batch->end);
711 
712       return anv_batch_emit_reloc(batch, location, address.bo, address.offset + delta);
713    }
714 }
715 
716 #define __gen_address_type struct anv_address
717 #define __gen_user_data struct anv_batch
718 #define __gen_combine_address _anv_combine_address
719 
720 /* Wrapper macros needed to work around preprocessor argument issues.  In
721  * particular, arguments don't get pre-evaluated if they are concatenated.
722  * This means that, if you pass GENX(3DSTATE_PS) into the emit macro, the
723  * GENX macro won't get evaluated if the emit macro contains "cmd ## foo".
724  * We can work around this easily enough with these helpers.
725  */
726 #define __anv_cmd_length(cmd) cmd ## _length
727 #define __anv_cmd_length_bias(cmd) cmd ## _length_bias
728 #define __anv_cmd_header(cmd) cmd ## _header
729 #define __anv_cmd_pack(cmd) cmd ## _pack
730 #define __anv_reg_num(reg) reg ## _num
731 
732 #define anv_pack_struct(dst, struc, ...) do {                              \
733       struct struc __template = {                                          \
734          __VA_ARGS__                                                       \
735       };                                                                   \
736       __anv_cmd_pack(struc)(NULL, dst, &__template);                       \
737       VG(VALGRIND_CHECK_MEM_IS_DEFINED(dst, __anv_cmd_length(struc) * 4)); \
738    } while (0)
739 
740 #define anv_batch_emitn(batch, n, cmd, ...) ({          \
741       void *__dst = anv_batch_emit_dwords(batch, n);    \
742       struct cmd __template = {                         \
743          __anv_cmd_header(cmd),                         \
744         .DWordLength = n - __anv_cmd_length_bias(cmd),  \
745          __VA_ARGS__                                    \
746       };                                                \
747       __anv_cmd_pack(cmd)(batch, __dst, &__template);   \
748       __dst;                                            \
749    })
750 
751 #define anv_batch_emit_merge(batch, dwords0, dwords1)                   \
752    do {                                                                 \
753       uint32_t *dw;                                                     \
754                                                                         \
755       STATIC_ASSERT(ARRAY_SIZE(dwords0) == ARRAY_SIZE(dwords1));        \
756       dw = anv_batch_emit_dwords((batch), ARRAY_SIZE(dwords0));         \
757       for (uint32_t i = 0; i < ARRAY_SIZE(dwords0); i++)                \
758          dw[i] = (dwords0)[i] | (dwords1)[i];                           \
759       VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, ARRAY_SIZE(dwords0) * 4));\
760    } while (0)
761 
762 #define anv_batch_emit(batch, cmd, name)                            \
763    for (struct cmd name = { __anv_cmd_header(cmd) },                    \
764         *_dst = anv_batch_emit_dwords(batch, __anv_cmd_length(cmd));    \
765         __builtin_expect(_dst != NULL, 1);                              \
766         ({ __anv_cmd_pack(cmd)(batch, _dst, &name);                     \
767            VG(VALGRIND_CHECK_MEM_IS_DEFINED(_dst, __anv_cmd_length(cmd) * 4)); \
768            _dst = NULL;                                                 \
769          }))
770 
771 #define anv_state_pool_emit(pool, cmd, align, ...) ({                   \
772       const uint32_t __size = __anv_cmd_length(cmd) * 4;                \
773       struct anv_state __state =                                        \
774          anv_state_pool_alloc((pool), __size, align);                   \
775       struct cmd __template = {                                         \
776          __VA_ARGS__                                                    \
777       };                                                                \
778       __anv_cmd_pack(cmd)(NULL, __state.map, &__template);              \
779       VG(VALGRIND_CHECK_MEM_IS_DEFINED(__state.map, __anv_cmd_length(cmd) * 4)); \
780       if (!(pool)->block_pool->device->info.has_llc)                    \
781          anv_state_clflush(__state);                                    \
782       __state;                                                          \
783    })
784 
785 #define GEN7_MOCS (struct GEN7_MEMORY_OBJECT_CONTROL_STATE) {  \
786    .GraphicsDataTypeGFDT                        = 0,           \
787    .LLCCacheabilityControlLLCCC                 = 0,           \
788    .L3CacheabilityControlL3CC                   = 1,           \
789 }
790 
791 #define GEN75_MOCS (struct GEN75_MEMORY_OBJECT_CONTROL_STATE) {  \
792    .LLCeLLCCacheabilityControlLLCCC             = 0,           \
793    .L3CacheabilityControlL3CC                   = 1,           \
794 }
795 
796 #define GEN8_MOCS (struct GEN8_MEMORY_OBJECT_CONTROL_STATE) {  \
797       .MemoryTypeLLCeLLCCacheabilityControl = WB,              \
798       .TargetCache = L3DefertoPATforLLCeLLCselection,          \
799       .AgeforQUADLRU = 0                                       \
800    }
801 
802 /* Skylake: MOCS is now an index into an array of 62 different caching
803  * configurations programmed by the kernel.
804  */
805 
806 #define GEN9_MOCS (struct GEN9_MEMORY_OBJECT_CONTROL_STATE) {  \
807       /* TC=LLC/eLLC, LeCC=WB, LRUM=3, L3CC=WB */              \
808       .IndextoMOCSTables                           = 2         \
809    }
810 
811 #define GEN9_MOCS_PTE {                                 \
812       /* TC=LLC/eLLC, LeCC=WB, LRUM=3, L3CC=WB */       \
813       .IndextoMOCSTables                           = 1  \
814    }
815 
816 struct anv_device_memory {
817    struct anv_bo                                bo;
818    uint32_t                                     type_index;
819    VkDeviceSize                                 map_size;
820    void *                                       map;
821 };
822 
823 /**
824  * Header for Vertex URB Entry (VUE)
825  */
826 struct anv_vue_header {
827    uint32_t Reserved;
828    uint32_t RTAIndex; /* RenderTargetArrayIndex */
829    uint32_t ViewportIndex;
830    float PointWidth;
831 };
832 
833 struct anv_descriptor_set_binding_layout {
834 #ifndef NDEBUG
835    /* The type of the descriptors in this binding */
836    VkDescriptorType type;
837 #endif
838 
839    /* Number of array elements in this binding */
840    uint16_t array_size;
841 
842    /* Index into the flattend descriptor set */
843    uint16_t descriptor_index;
844 
845    /* Index into the dynamic state array for a dynamic buffer */
846    int16_t dynamic_offset_index;
847 
848    /* Index into the descriptor set buffer views */
849    int16_t buffer_index;
850 
851    struct {
852       /* Index into the binding table for the associated surface */
853       int16_t surface_index;
854 
855       /* Index into the sampler table for the associated sampler */
856       int16_t sampler_index;
857 
858       /* Index into the image table for the associated image */
859       int16_t image_index;
860    } stage[MESA_SHADER_STAGES];
861 
862    /* Immutable samplers (or NULL if no immutable samplers) */
863    struct anv_sampler **immutable_samplers;
864 };
865 
866 struct anv_descriptor_set_layout {
867    /* Number of bindings in this descriptor set */
868    uint16_t binding_count;
869 
870    /* Total size of the descriptor set with room for all array entries */
871    uint16_t size;
872 
873    /* Shader stages affected by this descriptor set */
874    uint16_t shader_stages;
875 
876    /* Number of buffers in this descriptor set */
877    uint16_t buffer_count;
878 
879    /* Number of dynamic offsets used by this descriptor set */
880    uint16_t dynamic_offset_count;
881 
882    /* Bindings in this descriptor set */
883    struct anv_descriptor_set_binding_layout binding[0];
884 };
885 
886 struct anv_descriptor {
887    VkDescriptorType type;
888 
889    union {
890       struct {
891          struct anv_image_view *image_view;
892          struct anv_sampler *sampler;
893       };
894 
895       struct anv_buffer_view *buffer_view;
896    };
897 };
898 
899 struct anv_descriptor_set {
900    const struct anv_descriptor_set_layout *layout;
901    uint32_t size;
902    uint32_t buffer_count;
903    struct anv_buffer_view *buffer_views;
904    struct anv_descriptor descriptors[0];
905 };
906 
907 struct anv_descriptor_pool {
908    uint32_t size;
909    uint32_t next;
910    uint32_t free_list;
911 
912    struct anv_state_stream surface_state_stream;
913    void *surface_state_free_list;
914 
915    char data[0];
916 };
917 
918 VkResult
919 anv_descriptor_set_create(struct anv_device *device,
920                           struct anv_descriptor_pool *pool,
921                           const struct anv_descriptor_set_layout *layout,
922                           struct anv_descriptor_set **out_set);
923 
924 void
925 anv_descriptor_set_destroy(struct anv_device *device,
926                            struct anv_descriptor_pool *pool,
927                            struct anv_descriptor_set *set);
928 
929 #define ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS UINT8_MAX
930 
931 struct anv_pipeline_binding {
932    /* The descriptor set this surface corresponds to.  The special value of
933     * ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS indicates that the offset refers
934     * to a color attachment and not a regular descriptor.
935     */
936    uint8_t set;
937 
938    /* Binding in the descriptor set */
939    uint8_t binding;
940 
941    /* Index in the binding */
942    uint8_t index;
943 
944    /* Input attachment index (relative to the subpass) */
945    uint8_t input_attachment_index;
946 };
947 
948 struct anv_pipeline_layout {
949    struct {
950       struct anv_descriptor_set_layout *layout;
951       uint32_t dynamic_offset_start;
952    } set[MAX_SETS];
953 
954    uint32_t num_sets;
955 
956    struct {
957       bool has_dynamic_offsets;
958    } stage[MESA_SHADER_STAGES];
959 
960    unsigned char sha1[20];
961 };
962 
963 struct anv_buffer {
964    struct anv_device *                          device;
965    VkDeviceSize                                 size;
966 
967    VkBufferUsageFlags                           usage;
968 
969    /* Set when bound */
970    struct anv_bo *                              bo;
971    VkDeviceSize                                 offset;
972 };
973 
974 enum anv_cmd_dirty_bits {
975    ANV_CMD_DIRTY_DYNAMIC_VIEWPORT                  = 1 << 0, /* VK_DYNAMIC_STATE_VIEWPORT */
976    ANV_CMD_DIRTY_DYNAMIC_SCISSOR                   = 1 << 1, /* VK_DYNAMIC_STATE_SCISSOR */
977    ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH                = 1 << 2, /* VK_DYNAMIC_STATE_LINE_WIDTH */
978    ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS                = 1 << 3, /* VK_DYNAMIC_STATE_DEPTH_BIAS */
979    ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS           = 1 << 4, /* VK_DYNAMIC_STATE_BLEND_CONSTANTS */
980    ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS              = 1 << 5, /* VK_DYNAMIC_STATE_DEPTH_BOUNDS */
981    ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK      = 1 << 6, /* VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK */
982    ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK        = 1 << 7, /* VK_DYNAMIC_STATE_STENCIL_WRITE_MASK */
983    ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE         = 1 << 8, /* VK_DYNAMIC_STATE_STENCIL_REFERENCE */
984    ANV_CMD_DIRTY_DYNAMIC_ALL                       = (1 << 9) - 1,
985    ANV_CMD_DIRTY_PIPELINE                          = 1 << 9,
986    ANV_CMD_DIRTY_INDEX_BUFFER                      = 1 << 10,
987    ANV_CMD_DIRTY_RENDER_TARGETS                    = 1 << 11,
988 };
989 typedef uint32_t anv_cmd_dirty_mask_t;
990 
991 enum anv_pipe_bits {
992    ANV_PIPE_DEPTH_CACHE_FLUSH_BIT            = (1 << 0),
993    ANV_PIPE_STALL_AT_SCOREBOARD_BIT          = (1 << 1),
994    ANV_PIPE_STATE_CACHE_INVALIDATE_BIT       = (1 << 2),
995    ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT    = (1 << 3),
996    ANV_PIPE_VF_CACHE_INVALIDATE_BIT          = (1 << 4),
997    ANV_PIPE_DATA_CACHE_FLUSH_BIT             = (1 << 5),
998    ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT     = (1 << 10),
999    ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT = (1 << 11),
1000    ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT    = (1 << 12),
1001    ANV_PIPE_DEPTH_STALL_BIT                  = (1 << 13),
1002    ANV_PIPE_CS_STALL_BIT                     = (1 << 20),
1003 
1004    /* This bit does not exist directly in PIPE_CONTROL.  Instead it means that
1005     * a flush has happened but not a CS stall.  The next time we do any sort
1006     * of invalidation we need to insert a CS stall at that time.  Otherwise,
1007     * we would have to CS stall on every flush which could be bad.
1008     */
1009    ANV_PIPE_NEEDS_CS_STALL_BIT               = (1 << 21),
1010 };
1011 
1012 #define ANV_PIPE_FLUSH_BITS ( \
1013    ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | \
1014    ANV_PIPE_DATA_CACHE_FLUSH_BIT | \
1015    ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT)
1016 
1017 #define ANV_PIPE_STALL_BITS ( \
1018    ANV_PIPE_STALL_AT_SCOREBOARD_BIT | \
1019    ANV_PIPE_DEPTH_STALL_BIT | \
1020    ANV_PIPE_CS_STALL_BIT)
1021 
1022 #define ANV_PIPE_INVALIDATE_BITS ( \
1023    ANV_PIPE_STATE_CACHE_INVALIDATE_BIT | \
1024    ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT | \
1025    ANV_PIPE_VF_CACHE_INVALIDATE_BIT | \
1026    ANV_PIPE_DATA_CACHE_FLUSH_BIT | \
1027    ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT | \
1028    ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT)
1029 
1030 struct anv_vertex_binding {
1031    struct anv_buffer *                          buffer;
1032    VkDeviceSize                                 offset;
1033 };
1034 
1035 struct anv_push_constants {
1036    /* Current allocated size of this push constants data structure.
1037     * Because a decent chunk of it may not be used (images on SKL, for
1038     * instance), we won't actually allocate the entire structure up-front.
1039     */
1040    uint32_t size;
1041 
1042    /* Push constant data provided by the client through vkPushConstants */
1043    uint8_t client_data[MAX_PUSH_CONSTANTS_SIZE];
1044 
1045    /* Our hardware only provides zero-based vertex and instance id so, in
1046     * order to satisfy the vulkan requirements, we may have to push one or
1047     * both of these into the shader.
1048     */
1049    uint32_t base_vertex;
1050    uint32_t base_instance;
1051 
1052    /* Offsets and ranges for dynamically bound buffers */
1053    struct {
1054       uint32_t offset;
1055       uint32_t range;
1056    } dynamic[MAX_DYNAMIC_BUFFERS];
1057 
1058    /* Image data for image_load_store on pre-SKL */
1059    struct brw_image_param images[MAX_IMAGES];
1060 };
1061 
1062 struct anv_dynamic_state {
1063    struct {
1064       uint32_t                                  count;
1065       VkViewport                                viewports[MAX_VIEWPORTS];
1066    } viewport;
1067 
1068    struct {
1069       uint32_t                                  count;
1070       VkRect2D                                  scissors[MAX_SCISSORS];
1071    } scissor;
1072 
1073    float                                        line_width;
1074 
1075    struct {
1076       float                                     bias;
1077       float                                     clamp;
1078       float                                     slope;
1079    } depth_bias;
1080 
1081    float                                        blend_constants[4];
1082 
1083    struct {
1084       float                                     min;
1085       float                                     max;
1086    } depth_bounds;
1087 
1088    struct {
1089       uint32_t                                  front;
1090       uint32_t                                  back;
1091    } stencil_compare_mask;
1092 
1093    struct {
1094       uint32_t                                  front;
1095       uint32_t                                  back;
1096    } stencil_write_mask;
1097 
1098    struct {
1099       uint32_t                                  front;
1100       uint32_t                                  back;
1101    } stencil_reference;
1102 };
1103 
1104 extern const struct anv_dynamic_state default_dynamic_state;
1105 
1106 void anv_dynamic_state_copy(struct anv_dynamic_state *dest,
1107                             const struct anv_dynamic_state *src,
1108                             uint32_t copy_mask);
1109 
1110 /**
1111  * Attachment state when recording a renderpass instance.
1112  *
1113  * The clear value is valid only if there exists a pending clear.
1114  */
1115 struct anv_attachment_state {
1116    enum isl_aux_usage                           aux_usage;
1117    enum isl_aux_usage                           input_aux_usage;
1118    struct anv_state                             color_rt_state;
1119    struct anv_state                             input_att_state;
1120 
1121    VkImageLayout                                current_layout;
1122    VkImageAspectFlags                           pending_clear_aspects;
1123    bool                                         fast_clear;
1124    VkClearValue                                 clear_value;
1125    bool                                         clear_color_is_zero_one;
1126 };
1127 
1128 /** State required while building cmd buffer */
1129 struct anv_cmd_state {
1130    /* PIPELINE_SELECT.PipelineSelection */
1131    uint32_t                                     current_pipeline;
1132    const struct gen_l3_config *                 current_l3_config;
1133    uint32_t                                     vb_dirty;
1134    anv_cmd_dirty_mask_t                         dirty;
1135    anv_cmd_dirty_mask_t                         compute_dirty;
1136    enum anv_pipe_bits                           pending_pipe_bits;
1137    uint32_t                                     num_workgroups_offset;
1138    struct anv_bo                                *num_workgroups_bo;
1139    VkShaderStageFlags                           descriptors_dirty;
1140    VkShaderStageFlags                           push_constants_dirty;
1141    uint32_t                                     scratch_size;
1142    struct anv_pipeline *                        pipeline;
1143    struct anv_pipeline *                        compute_pipeline;
1144    struct anv_framebuffer *                     framebuffer;
1145    struct anv_render_pass *                     pass;
1146    struct anv_subpass *                         subpass;
1147    VkRect2D                                     render_area;
1148    uint32_t                                     restart_index;
1149    struct anv_vertex_binding                    vertex_bindings[MAX_VBS];
1150    struct anv_descriptor_set *                  descriptors[MAX_SETS];
1151    VkShaderStageFlags                           push_constant_stages;
1152    struct anv_push_constants *                  push_constants[MESA_SHADER_STAGES];
1153    struct anv_state                             binding_tables[MESA_SHADER_STAGES];
1154    struct anv_state                             samplers[MESA_SHADER_STAGES];
1155    struct anv_dynamic_state                     dynamic;
1156    bool                                         need_query_wa;
1157 
1158    /**
1159     * Array length is anv_cmd_state::pass::attachment_count. Array content is
1160     * valid only when recording a render pass instance.
1161     */
1162    struct anv_attachment_state *                attachments;
1163 
1164    /**
1165     * Surface states for color render targets.  These are stored in a single
1166     * flat array.  For depth-stencil attachments, the surface state is simply
1167     * left blank.
1168     */
1169    struct anv_state                             render_pass_states;
1170 
1171    /**
1172     * A null surface state of the right size to match the framebuffer.  This
1173     * is one of the states in render_pass_states.
1174     */
1175    struct anv_state                             null_surface_state;
1176 
1177    struct {
1178       struct anv_buffer *                       index_buffer;
1179       uint32_t                                  index_type; /**< 3DSTATE_INDEX_BUFFER.IndexFormat */
1180       uint32_t                                  index_offset;
1181    } gen7;
1182 };
1183 
1184 struct anv_cmd_pool {
1185    VkAllocationCallbacks                        alloc;
1186    struct list_head                             cmd_buffers;
1187 };
1188 
1189 #define ANV_CMD_BUFFER_BATCH_SIZE 8192
1190 
1191 enum anv_cmd_buffer_exec_mode {
1192    ANV_CMD_BUFFER_EXEC_MODE_PRIMARY,
1193    ANV_CMD_BUFFER_EXEC_MODE_EMIT,
1194    ANV_CMD_BUFFER_EXEC_MODE_GROW_AND_EMIT,
1195    ANV_CMD_BUFFER_EXEC_MODE_CHAIN,
1196    ANV_CMD_BUFFER_EXEC_MODE_COPY_AND_CHAIN,
1197 };
1198 
1199 struct anv_cmd_buffer {
1200    VK_LOADER_DATA                               _loader_data;
1201 
1202    struct anv_device *                          device;
1203 
1204    struct anv_cmd_pool *                        pool;
1205    struct list_head                             pool_link;
1206 
1207    struct anv_batch                             batch;
1208 
1209    /* Fields required for the actual chain of anv_batch_bo's.
1210     *
1211     * These fields are initialized by anv_cmd_buffer_init_batch_bo_chain().
1212     */
1213    struct list_head                             batch_bos;
1214    enum anv_cmd_buffer_exec_mode                exec_mode;
1215 
1216    /* A vector of anv_batch_bo pointers for every batch or surface buffer
1217     * referenced by this command buffer
1218     *
1219     * initialized by anv_cmd_buffer_init_batch_bo_chain()
1220     */
1221    struct u_vector                            seen_bbos;
1222 
1223    /* A vector of int32_t's for every block of binding tables.
1224     *
1225     * initialized by anv_cmd_buffer_init_batch_bo_chain()
1226     */
1227    struct u_vector                            bt_blocks;
1228    uint32_t                                     bt_next;
1229 
1230    struct anv_reloc_list                        surface_relocs;
1231    /** Last seen surface state block pool center bo offset */
1232    uint32_t                                     last_ss_pool_center;
1233 
1234    /* Serial for tracking buffer completion */
1235    uint32_t                                     serial;
1236 
1237    /* Stream objects for storing temporary data */
1238    struct anv_state_stream                      surface_state_stream;
1239    struct anv_state_stream                      dynamic_state_stream;
1240 
1241    VkCommandBufferUsageFlags                    usage_flags;
1242    VkCommandBufferLevel                         level;
1243 
1244    struct anv_cmd_state                         state;
1245 };
1246 
1247 VkResult anv_cmd_buffer_init_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
1248 void anv_cmd_buffer_fini_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
1249 void anv_cmd_buffer_reset_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
1250 void anv_cmd_buffer_end_batch_buffer(struct anv_cmd_buffer *cmd_buffer);
1251 void anv_cmd_buffer_add_secondary(struct anv_cmd_buffer *primary,
1252                                   struct anv_cmd_buffer *secondary);
1253 void anv_cmd_buffer_prepare_execbuf(struct anv_cmd_buffer *cmd_buffer);
1254 VkResult anv_cmd_buffer_execbuf(struct anv_device *device,
1255                                 struct anv_cmd_buffer *cmd_buffer);
1256 
1257 VkResult anv_cmd_buffer_reset(struct anv_cmd_buffer *cmd_buffer);
1258 
1259 VkResult
1260 anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer *cmd_buffer,
1261                                           gl_shader_stage stage, uint32_t size);
1262 #define anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, field) \
1263    anv_cmd_buffer_ensure_push_constants_size(cmd_buffer, stage, \
1264       (offsetof(struct anv_push_constants, field) + \
1265        sizeof(cmd_buffer->state.push_constants[0]->field)))
1266 
1267 struct anv_state anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer,
1268                                              const void *data, uint32_t size, uint32_t alignment);
1269 struct anv_state anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer,
1270                                               uint32_t *a, uint32_t *b,
1271                                               uint32_t dwords, uint32_t alignment);
1272 
1273 struct anv_address
1274 anv_cmd_buffer_surface_base_address(struct anv_cmd_buffer *cmd_buffer);
1275 struct anv_state
1276 anv_cmd_buffer_alloc_binding_table(struct anv_cmd_buffer *cmd_buffer,
1277                                    uint32_t entries, uint32_t *state_offset);
1278 struct anv_state
1279 anv_cmd_buffer_alloc_surface_state(struct anv_cmd_buffer *cmd_buffer);
1280 struct anv_state
1281 anv_cmd_buffer_alloc_dynamic_state(struct anv_cmd_buffer *cmd_buffer,
1282                                    uint32_t size, uint32_t alignment);
1283 
1284 VkResult
1285 anv_cmd_buffer_new_binding_table_block(struct anv_cmd_buffer *cmd_buffer);
1286 
1287 void gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer);
1288 void gen8_cmd_buffer_emit_depth_viewport(struct anv_cmd_buffer *cmd_buffer,
1289                                          bool depth_clamp_enable);
1290 void gen7_cmd_buffer_emit_scissor(struct anv_cmd_buffer *cmd_buffer);
1291 
1292 void anv_cmd_buffer_setup_attachments(struct anv_cmd_buffer *cmd_buffer,
1293                                       struct anv_render_pass *pass,
1294                                       struct anv_framebuffer *framebuffer,
1295                                       const VkClearValue *clear_values);
1296 
1297 void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer);
1298 
1299 struct anv_state
1300 anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
1301                               gl_shader_stage stage);
1302 struct anv_state
1303 anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer);
1304 
1305 void anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer *cmd_buffer);
1306 void anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer);
1307 
1308 const struct anv_image_view *
1309 anv_cmd_buffer_get_depth_stencil_view(const struct anv_cmd_buffer *cmd_buffer);
1310 
1311 struct anv_state
1312 anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer *cmd_buffer,
1313                                          uint32_t num_entries,
1314                                          uint32_t *state_offset);
1315 
1316 void anv_cmd_buffer_dump(struct anv_cmd_buffer *cmd_buffer);
1317 
1318 enum anv_fence_state {
1319    /** Indicates that this is a new (or newly reset fence) */
1320    ANV_FENCE_STATE_RESET,
1321 
1322    /** Indicates that this fence has been submitted to the GPU but is still
1323     * (as far as we know) in use by the GPU.
1324     */
1325    ANV_FENCE_STATE_SUBMITTED,
1326 
1327    ANV_FENCE_STATE_SIGNALED,
1328 };
1329 
1330 struct anv_fence {
1331    struct anv_bo bo;
1332    struct drm_i915_gem_execbuffer2 execbuf;
1333    struct drm_i915_gem_exec_object2 exec2_objects[1];
1334    enum anv_fence_state state;
1335 };
1336 
1337 struct anv_event {
1338    uint64_t                                     semaphore;
1339    struct anv_state                             state;
1340 };
1341 
1342 struct anv_shader_module {
1343    unsigned char                                sha1[20];
1344    uint32_t                                     size;
1345    char                                         data[0];
1346 };
1347 
1348 void anv_hash_shader(unsigned char *hash, const void *key, size_t key_size,
1349                      struct anv_shader_module *module,
1350                      const char *entrypoint,
1351                      const struct anv_pipeline_layout *pipeline_layout,
1352                      const VkSpecializationInfo *spec_info);
1353 
1354 static inline gl_shader_stage
vk_to_mesa_shader_stage(VkShaderStageFlagBits vk_stage)1355 vk_to_mesa_shader_stage(VkShaderStageFlagBits vk_stage)
1356 {
1357    assert(__builtin_popcount(vk_stage) == 1);
1358    return ffs(vk_stage) - 1;
1359 }
1360 
1361 static inline VkShaderStageFlagBits
mesa_to_vk_shader_stage(gl_shader_stage mesa_stage)1362 mesa_to_vk_shader_stage(gl_shader_stage mesa_stage)
1363 {
1364    return (1 << mesa_stage);
1365 }
1366 
1367 #define ANV_STAGE_MASK ((1 << MESA_SHADER_STAGES) - 1)
1368 
1369 #define anv_foreach_stage(stage, stage_bits)                         \
1370    for (gl_shader_stage stage,                                       \
1371         __tmp = (gl_shader_stage)((stage_bits) & ANV_STAGE_MASK);    \
1372         stage = __builtin_ffs(__tmp) - 1, __tmp;                     \
1373         __tmp &= ~(1 << (stage)))
1374 
1375 struct anv_pipeline_bind_map {
1376    uint32_t surface_count;
1377    uint32_t sampler_count;
1378    uint32_t image_count;
1379 
1380    struct anv_pipeline_binding *                surface_to_descriptor;
1381    struct anv_pipeline_binding *                sampler_to_descriptor;
1382 };
1383 
1384 struct anv_shader_bin_key {
1385    uint32_t size;
1386    uint8_t data[0];
1387 };
1388 
1389 struct anv_shader_bin {
1390    uint32_t ref_cnt;
1391 
1392    const struct anv_shader_bin_key *key;
1393 
1394    struct anv_state kernel;
1395    uint32_t kernel_size;
1396 
1397    const struct brw_stage_prog_data *prog_data;
1398    uint32_t prog_data_size;
1399 
1400    struct anv_pipeline_bind_map bind_map;
1401 
1402    /* Prog data follows, then params, then the key, all aligned to 8-bytes */
1403 };
1404 
1405 struct anv_shader_bin *
1406 anv_shader_bin_create(struct anv_device *device,
1407                       const void *key, uint32_t key_size,
1408                       const void *kernel, uint32_t kernel_size,
1409                       const struct brw_stage_prog_data *prog_data,
1410                       uint32_t prog_data_size, const void *prog_data_param,
1411                       const struct anv_pipeline_bind_map *bind_map);
1412 
1413 void
1414 anv_shader_bin_destroy(struct anv_device *device, struct anv_shader_bin *shader);
1415 
1416 static inline void
anv_shader_bin_ref(struct anv_shader_bin * shader)1417 anv_shader_bin_ref(struct anv_shader_bin *shader)
1418 {
1419    assert(shader->ref_cnt >= 1);
1420    __sync_fetch_and_add(&shader->ref_cnt, 1);
1421 }
1422 
1423 static inline void
anv_shader_bin_unref(struct anv_device * device,struct anv_shader_bin * shader)1424 anv_shader_bin_unref(struct anv_device *device, struct anv_shader_bin *shader)
1425 {
1426    assert(shader->ref_cnt >= 1);
1427    if (__sync_fetch_and_add(&shader->ref_cnt, -1) == 1)
1428       anv_shader_bin_destroy(device, shader);
1429 }
1430 
1431 struct anv_pipeline {
1432    struct anv_device *                          device;
1433    struct anv_batch                             batch;
1434    uint32_t                                     batch_data[512];
1435    struct anv_reloc_list                        batch_relocs;
1436    uint32_t                                     dynamic_state_mask;
1437    struct anv_dynamic_state                     dynamic_state;
1438 
1439    struct anv_pipeline_layout *                 layout;
1440 
1441    bool                                         needs_data_cache;
1442 
1443    struct anv_shader_bin *                      shaders[MESA_SHADER_STAGES];
1444 
1445    struct {
1446       const struct gen_l3_config *              l3_config;
1447       uint32_t                                  total_size;
1448    } urb;
1449 
1450    VkShaderStageFlags                           active_stages;
1451    struct anv_state                             blend_state;
1452 
1453    uint32_t                                     vb_used;
1454    uint32_t                                     binding_stride[MAX_VBS];
1455    bool                                         instancing_enable[MAX_VBS];
1456    bool                                         primitive_restart;
1457    uint32_t                                     topology;
1458 
1459    uint32_t                                     cs_right_mask;
1460 
1461    bool                                         depth_clamp_enable;
1462 
1463    struct {
1464       uint32_t                                  sf[7];
1465       uint32_t                                  depth_stencil_state[3];
1466    } gen7;
1467 
1468    struct {
1469       uint32_t                                  sf[4];
1470       uint32_t                                  raster[5];
1471       uint32_t                                  wm_depth_stencil[3];
1472    } gen8;
1473 
1474    struct {
1475       uint32_t                                  wm_depth_stencil[4];
1476    } gen9;
1477 
1478    uint32_t                                     interface_descriptor_data[8];
1479 };
1480 
1481 static inline bool
anv_pipeline_has_stage(const struct anv_pipeline * pipeline,gl_shader_stage stage)1482 anv_pipeline_has_stage(const struct anv_pipeline *pipeline,
1483                        gl_shader_stage stage)
1484 {
1485    return (pipeline->active_stages & mesa_to_vk_shader_stage(stage)) != 0;
1486 }
1487 
1488 #define ANV_DECL_GET_PROG_DATA_FUNC(prefix, stage)                   \
1489 static inline const struct brw_##prefix##_prog_data *                \
1490 get_##prefix##_prog_data(const struct anv_pipeline *pipeline)        \
1491 {                                                                    \
1492    if (anv_pipeline_has_stage(pipeline, stage)) {                    \
1493       return (const struct brw_##prefix##_prog_data *)               \
1494              pipeline->shaders[stage]->prog_data;                    \
1495    } else {                                                          \
1496       return NULL;                                                   \
1497    }                                                                 \
1498 }
1499 
ANV_DECL_GET_PROG_DATA_FUNC(vs,MESA_SHADER_VERTEX)1500 ANV_DECL_GET_PROG_DATA_FUNC(vs, MESA_SHADER_VERTEX)
1501 ANV_DECL_GET_PROG_DATA_FUNC(tcs, MESA_SHADER_TESS_CTRL)
1502 ANV_DECL_GET_PROG_DATA_FUNC(tes, MESA_SHADER_TESS_EVAL)
1503 ANV_DECL_GET_PROG_DATA_FUNC(gs, MESA_SHADER_GEOMETRY)
1504 ANV_DECL_GET_PROG_DATA_FUNC(wm, MESA_SHADER_FRAGMENT)
1505 ANV_DECL_GET_PROG_DATA_FUNC(cs, MESA_SHADER_COMPUTE)
1506 
1507 static inline const struct brw_vue_prog_data *
1508 anv_pipeline_get_last_vue_prog_data(const struct anv_pipeline *pipeline)
1509 {
1510    if (anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY))
1511       return &get_gs_prog_data(pipeline)->base;
1512    else if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL))
1513       return &get_tes_prog_data(pipeline)->base;
1514    else
1515       return &get_vs_prog_data(pipeline)->base;
1516 }
1517 
1518 VkResult
1519 anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device,
1520                   struct anv_pipeline_cache *cache,
1521                   const VkGraphicsPipelineCreateInfo *pCreateInfo,
1522                   const VkAllocationCallbacks *alloc);
1523 
1524 VkResult
1525 anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
1526                         struct anv_pipeline_cache *cache,
1527                         const VkComputePipelineCreateInfo *info,
1528                         struct anv_shader_module *module,
1529                         const char *entrypoint,
1530                         const VkSpecializationInfo *spec_info);
1531 
1532 struct anv_format {
1533    enum isl_format isl_format:16;
1534    struct isl_swizzle swizzle;
1535 };
1536 
1537 struct anv_format
1538 anv_get_format(const struct gen_device_info *devinfo, VkFormat format,
1539                VkImageAspectFlags aspect, VkImageTiling tiling);
1540 
1541 static inline enum isl_format
anv_get_isl_format(const struct gen_device_info * devinfo,VkFormat vk_format,VkImageAspectFlags aspect,VkImageTiling tiling)1542 anv_get_isl_format(const struct gen_device_info *devinfo, VkFormat vk_format,
1543                    VkImageAspectFlags aspect, VkImageTiling tiling)
1544 {
1545    return anv_get_format(devinfo, vk_format, aspect, tiling).isl_format;
1546 }
1547 
1548 void
1549 anv_pipeline_setup_l3_config(struct anv_pipeline *pipeline, bool needs_slm);
1550 
1551 /**
1552  * Subsurface of an anv_image.
1553  */
1554 struct anv_surface {
1555    /** Valid only if isl_surf::size > 0. */
1556    struct isl_surf isl;
1557 
1558    /**
1559     * Offset from VkImage's base address, as bound by vkBindImageMemory().
1560     */
1561    uint32_t offset;
1562 };
1563 
1564 struct anv_image {
1565    VkImageType type;
1566    /* The original VkFormat provided by the client.  This may not match any
1567     * of the actual surface formats.
1568     */
1569    VkFormat vk_format;
1570    VkImageAspectFlags aspects;
1571    VkExtent3D extent;
1572    uint32_t levels;
1573    uint32_t array_size;
1574    uint32_t samples; /**< VkImageCreateInfo::samples */
1575    VkImageUsageFlags usage; /**< Superset of VkImageCreateInfo::usage. */
1576    VkImageTiling tiling; /** VkImageCreateInfo::tiling */
1577 
1578    VkDeviceSize size;
1579    uint32_t alignment;
1580 
1581    /* Set when bound */
1582    struct anv_bo *bo;
1583    VkDeviceSize offset;
1584 
1585    /**
1586     * Image subsurfaces
1587     *
1588     * For each foo, anv_image::foo_surface is valid if and only if
1589     * anv_image::aspects has a foo aspect.
1590     *
1591     * The hardware requires that the depth buffer and stencil buffer be
1592     * separate surfaces.  From Vulkan's perspective, though, depth and stencil
1593     * reside in the same VkImage.  To satisfy both the hardware and Vulkan, we
1594     * allocate the depth and stencil buffers as separate surfaces in the same
1595     * bo.
1596     */
1597    union {
1598       struct anv_surface color_surface;
1599 
1600       struct {
1601          struct anv_surface depth_surface;
1602          struct anv_surface stencil_surface;
1603       };
1604    };
1605 
1606    /**
1607     * For color images, this is the aux usage for this image when not used as a
1608     * color attachment.
1609     *
1610     * For depth/stencil images, this is set to ISL_AUX_USAGE_HIZ if the image
1611     * has a HiZ buffer.
1612     */
1613    enum isl_aux_usage aux_usage;
1614 
1615    struct anv_surface aux_surface;
1616 };
1617 
1618 /* Returns true if a HiZ-enabled depth buffer can be sampled from. */
1619 static inline bool
anv_can_sample_with_hiz(uint8_t gen,uint32_t samples)1620 anv_can_sample_with_hiz(uint8_t gen, uint32_t samples)
1621 {
1622    return gen >= 8 && samples == 1;
1623 }
1624 
1625 void
1626 anv_gen8_hiz_op_resolve(struct anv_cmd_buffer *cmd_buffer,
1627                         const struct anv_image *image,
1628                         enum blorp_hiz_op op);
1629 
1630 /* This is defined as a macro so that it works for both
1631  * VkImageSubresourceRange and VkImageSubresourceLayers
1632  */
1633 #define anv_get_layerCount(_image, _range) \
1634    ((_range)->layerCount == VK_REMAINING_ARRAY_LAYERS ? \
1635     (_image)->array_size - (_range)->baseArrayLayer : (_range)->layerCount)
1636 
1637 static inline uint32_t
anv_get_levelCount(const struct anv_image * image,const VkImageSubresourceRange * range)1638 anv_get_levelCount(const struct anv_image *image,
1639                    const VkImageSubresourceRange *range)
1640 {
1641    return range->levelCount == VK_REMAINING_MIP_LEVELS ?
1642           image->levels - range->baseMipLevel : range->levelCount;
1643 }
1644 
1645 
1646 struct anv_image_view {
1647    const struct anv_image *image; /**< VkImageViewCreateInfo::image */
1648    struct anv_bo *bo;
1649    uint32_t offset; /**< Offset into bo. */
1650 
1651    struct isl_view isl;
1652 
1653    VkImageAspectFlags aspect_mask;
1654    VkFormat vk_format;
1655    VkExtent3D extent; /**< Extent of VkImageViewCreateInfo::baseMipLevel. */
1656 
1657    /** RENDER_SURFACE_STATE when using image as a sampler surface. */
1658    struct anv_state sampler_surface_state;
1659 
1660    /** RENDER_SURFACE_STATE when using image as a storage image. */
1661    struct anv_state storage_surface_state;
1662 
1663    struct brw_image_param storage_image_param;
1664 };
1665 
1666 struct anv_image_create_info {
1667    const VkImageCreateInfo *vk_info;
1668 
1669    /** An opt-in bitmask which filters an ISL-mapping of the Vulkan tiling. */
1670    isl_tiling_flags_t isl_tiling_flags;
1671 
1672    uint32_t stride;
1673 };
1674 
1675 VkResult anv_image_create(VkDevice _device,
1676                           const struct anv_image_create_info *info,
1677                           const VkAllocationCallbacks* alloc,
1678                           VkImage *pImage);
1679 
1680 const struct anv_surface *
1681 anv_image_get_surface_for_aspect_mask(const struct anv_image *image,
1682                                       VkImageAspectFlags aspect_mask);
1683 
1684 struct anv_buffer_view {
1685    enum isl_format format; /**< VkBufferViewCreateInfo::format */
1686    struct anv_bo *bo;
1687    uint32_t offset; /**< Offset into bo. */
1688    uint64_t range; /**< VkBufferViewCreateInfo::range */
1689 
1690    struct anv_state surface_state;
1691    struct anv_state storage_surface_state;
1692 
1693    struct brw_image_param storage_image_param;
1694 };
1695 
1696 enum isl_format
1697 anv_isl_format_for_descriptor_type(VkDescriptorType type);
1698 
1699 static inline struct VkExtent3D
anv_sanitize_image_extent(const VkImageType imageType,const struct VkExtent3D imageExtent)1700 anv_sanitize_image_extent(const VkImageType imageType,
1701                           const struct VkExtent3D imageExtent)
1702 {
1703    switch (imageType) {
1704    case VK_IMAGE_TYPE_1D:
1705       return (VkExtent3D) { imageExtent.width, 1, 1 };
1706    case VK_IMAGE_TYPE_2D:
1707       return (VkExtent3D) { imageExtent.width, imageExtent.height, 1 };
1708    case VK_IMAGE_TYPE_3D:
1709       return imageExtent;
1710    default:
1711       unreachable("invalid image type");
1712    }
1713 }
1714 
1715 static inline struct VkOffset3D
anv_sanitize_image_offset(const VkImageType imageType,const struct VkOffset3D imageOffset)1716 anv_sanitize_image_offset(const VkImageType imageType,
1717                           const struct VkOffset3D imageOffset)
1718 {
1719    switch (imageType) {
1720    case VK_IMAGE_TYPE_1D:
1721       return (VkOffset3D) { imageOffset.x, 0, 0 };
1722    case VK_IMAGE_TYPE_2D:
1723       return (VkOffset3D) { imageOffset.x, imageOffset.y, 0 };
1724    case VK_IMAGE_TYPE_3D:
1725       return imageOffset;
1726    default:
1727       unreachable("invalid image type");
1728    }
1729 }
1730 
1731 
1732 void anv_fill_buffer_surface_state(struct anv_device *device,
1733                                    struct anv_state state,
1734                                    enum isl_format format,
1735                                    uint32_t offset, uint32_t range,
1736                                    uint32_t stride);
1737 
1738 void anv_image_view_fill_image_param(struct anv_device *device,
1739                                      struct anv_image_view *view,
1740                                      struct brw_image_param *param);
1741 void anv_buffer_view_fill_image_param(struct anv_device *device,
1742                                       struct anv_buffer_view *view,
1743                                       struct brw_image_param *param);
1744 
1745 struct anv_sampler {
1746    uint32_t state[4];
1747 };
1748 
1749 struct anv_framebuffer {
1750    uint32_t                                     width;
1751    uint32_t                                     height;
1752    uint32_t                                     layers;
1753 
1754    uint32_t                                     attachment_count;
1755    struct anv_image_view *                      attachments[0];
1756 };
1757 
1758 struct anv_subpass {
1759    uint32_t                                     input_count;
1760    uint32_t *                                   input_attachments;
1761    uint32_t                                     color_count;
1762    uint32_t *                                   color_attachments;
1763    uint32_t *                                   resolve_attachments;
1764 
1765    /* TODO: Consider storing the depth/stencil VkAttachmentReference
1766     * instead of its two structure members (below) individually.
1767     */
1768    uint32_t                                     depth_stencil_attachment;
1769    VkImageLayout                                depth_stencil_layout;
1770 
1771    /** Subpass has a depth/stencil self-dependency */
1772    bool                                         has_ds_self_dep;
1773 
1774    /** Subpass has at least one resolve attachment */
1775    bool                                         has_resolve;
1776 };
1777 
1778 enum anv_subpass_usage {
1779    ANV_SUBPASS_USAGE_DRAW =         (1 << 0),
1780    ANV_SUBPASS_USAGE_INPUT =        (1 << 1),
1781    ANV_SUBPASS_USAGE_RESOLVE_SRC =  (1 << 2),
1782    ANV_SUBPASS_USAGE_RESOLVE_DST =  (1 << 3),
1783 };
1784 
1785 struct anv_render_pass_attachment {
1786    /* TODO: Consider using VkAttachmentDescription instead of storing each of
1787     * its members individually.
1788     */
1789    VkFormat                                     format;
1790    uint32_t                                     samples;
1791    VkImageUsageFlags                            usage;
1792    VkAttachmentLoadOp                           load_op;
1793    VkAttachmentStoreOp                          store_op;
1794    VkAttachmentLoadOp                           stencil_load_op;
1795    VkImageLayout                                initial_layout;
1796    VkImageLayout                                final_layout;
1797 
1798    /* An array, indexed by subpass id, of how the attachment will be used. */
1799    enum anv_subpass_usage *                     subpass_usage;
1800 
1801    /* The subpass id in which the attachment will be used last. */
1802    uint32_t                                     last_subpass_idx;
1803 };
1804 
1805 struct anv_render_pass {
1806    uint32_t                                     attachment_count;
1807    uint32_t                                     subpass_count;
1808    uint32_t *                                   subpass_attachments;
1809    enum anv_subpass_usage *                     subpass_usages;
1810    struct anv_render_pass_attachment *          attachments;
1811    struct anv_subpass                           subpasses[0];
1812 };
1813 
1814 struct anv_query_pool_slot {
1815    uint64_t begin;
1816    uint64_t end;
1817    uint64_t available;
1818 };
1819 
1820 struct anv_query_pool {
1821    VkQueryType                                  type;
1822    uint32_t                                     slots;
1823    struct anv_bo                                bo;
1824 };
1825 
1826 void *anv_lookup_entrypoint(const struct gen_device_info *devinfo,
1827                             const char *name);
1828 
1829 void anv_dump_image_to_ppm(struct anv_device *device,
1830                            struct anv_image *image, unsigned miplevel,
1831                            unsigned array_layer, VkImageAspectFlagBits aspect,
1832                            const char *filename);
1833 
1834 enum anv_dump_action {
1835    ANV_DUMP_FRAMEBUFFERS_BIT = 0x1,
1836 };
1837 
1838 void anv_dump_start(struct anv_device *device, enum anv_dump_action actions);
1839 void anv_dump_finish(void);
1840 
1841 void anv_dump_add_framebuffer(struct anv_cmd_buffer *cmd_buffer,
1842                               struct anv_framebuffer *fb);
1843 
1844 #define ANV_DEFINE_HANDLE_CASTS(__anv_type, __VkType)                      \
1845                                                                            \
1846    static inline struct __anv_type *                                       \
1847    __anv_type ## _from_handle(__VkType _handle)                            \
1848    {                                                                       \
1849       return (struct __anv_type *) _handle;                                \
1850    }                                                                       \
1851                                                                            \
1852    static inline __VkType                                                  \
1853    __anv_type ## _to_handle(struct __anv_type *_obj)                       \
1854    {                                                                       \
1855       return (__VkType) _obj;                                              \
1856    }
1857 
1858 #define ANV_DEFINE_NONDISP_HANDLE_CASTS(__anv_type, __VkType)              \
1859                                                                            \
1860    static inline struct __anv_type *                                       \
1861    __anv_type ## _from_handle(__VkType _handle)                            \
1862    {                                                                       \
1863       return (struct __anv_type *)(uintptr_t) _handle;                     \
1864    }                                                                       \
1865                                                                            \
1866    static inline __VkType                                                  \
1867    __anv_type ## _to_handle(struct __anv_type *_obj)                       \
1868    {                                                                       \
1869       return (__VkType)(uintptr_t) _obj;                                   \
1870    }
1871 
1872 #define ANV_FROM_HANDLE(__anv_type, __name, __handle) \
1873    struct __anv_type *__name = __anv_type ## _from_handle(__handle)
1874 
1875 ANV_DEFINE_HANDLE_CASTS(anv_cmd_buffer, VkCommandBuffer)
1876 ANV_DEFINE_HANDLE_CASTS(anv_device, VkDevice)
1877 ANV_DEFINE_HANDLE_CASTS(anv_instance, VkInstance)
1878 ANV_DEFINE_HANDLE_CASTS(anv_physical_device, VkPhysicalDevice)
1879 ANV_DEFINE_HANDLE_CASTS(anv_queue, VkQueue)
1880 
1881 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_cmd_pool, VkCommandPool)
1882 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer, VkBuffer)
1883 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer_view, VkBufferView)
1884 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_pool, VkDescriptorPool)
1885 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set, VkDescriptorSet)
1886 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set_layout, VkDescriptorSetLayout)
1887 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_device_memory, VkDeviceMemory)
1888 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_fence, VkFence)
1889 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_event, VkEvent)
1890 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_framebuffer, VkFramebuffer)
1891 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image, VkImage)
1892 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image_view, VkImageView);
1893 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_cache, VkPipelineCache)
1894 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline, VkPipeline)
1895 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_layout, VkPipelineLayout)
1896 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_query_pool, VkQueryPool)
1897 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_render_pass, VkRenderPass)
1898 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_sampler, VkSampler)
1899 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader_module, VkShaderModule)
1900 
1901 /* Gen-specific function declarations */
1902 #ifdef genX
1903 #  include "anv_genX.h"
1904 #else
1905 #  define genX(x) gen7_##x
1906 #  include "anv_genX.h"
1907 #  undef genX
1908 #  define genX(x) gen75_##x
1909 #  include "anv_genX.h"
1910 #  undef genX
1911 #  define genX(x) gen8_##x
1912 #  include "anv_genX.h"
1913 #  undef genX
1914 #  define genX(x) gen9_##x
1915 #  include "anv_genX.h"
1916 #  undef genX
1917 #endif
1918 
1919 #ifdef __cplusplus
1920 }
1921 #endif
1922 
1923 #endif /* ANV_PRIVATE_H */
1924