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Searched refs:append_gamut_transform (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/core/
DSkPM4fPriv.h103 static inline void append_gamut_transform(SkRasterPipeline* p, float scratch_matrix_3x4[12], in append_gamut_transform() function
142 static inline void append_gamut_transform(SkRasterPipeline* p, SkArenaAlloc* scratch, in append_gamut_transform() function
145 append_gamut_transform(p, scratch->makeArrayDefault<float>(12), src, dst, alphaType); in append_gamut_transform()
157 append_gamut_transform(&p, scratch_matrix_3x4, src, dst, kUnpremul_SkAlphaType); in to_colorspace()
DSkBlitter_Sprite.cpp133 append_gamut_transform(&p, fAlloc, in setup()
DSkConvertPixels.cpp310 append_gamut_transform(&pipeline, matrix, srcInfo.colorSpace(), dstInfo.colorSpace(), in convert_with_pipeline()
/external/skia/src/shaders/
DSkImageShader.cpp401 append_gamut_transform(p, alloc, info.colorSpace(), dstCS, kPremul_SkAlphaType); in onAppendStages()