Searched refs:append_gamut_transform (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/core/ |
D | SkPM4fPriv.h | 103 static inline void append_gamut_transform(SkRasterPipeline* p, float scratch_matrix_3x4[12], in append_gamut_transform() function 142 static inline void append_gamut_transform(SkRasterPipeline* p, SkArenaAlloc* scratch, in append_gamut_transform() function 145 append_gamut_transform(p, scratch->makeArrayDefault<float>(12), src, dst, alphaType); in append_gamut_transform() 157 append_gamut_transform(&p, scratch_matrix_3x4, src, dst, kUnpremul_SkAlphaType); in to_colorspace()
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D | SkBlitter_Sprite.cpp | 133 append_gamut_transform(&p, fAlloc, in setup()
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D | SkConvertPixels.cpp | 310 append_gamut_transform(&pipeline, matrix, srcInfo.colorSpace(), dstInfo.colorSpace(), in convert_with_pipeline()
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/external/skia/src/shaders/ |
D | SkImageShader.cpp | 401 append_gamut_transform(p, alloc, info.colorSpace(), dstCS, kPremul_SkAlphaType); in onAppendStages()
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