Searched refs:arrayInstance (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 1088 …const bool arrayInstance = (m_testType == TESTTYPE_BINDING_ARRAY || m_testType == TESTTYPE_BIND… in iterate() local 1101 …const std::string name = arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformNam… in iterate() 1127 …const bool arrayInstance = (m_testType == TESTTYPE_BINDING_ARRAY || m_testType == TESTTYPE_BIND… in generateShaders() local 1128 const int numDeclarations = arrayInstance ? 1 : m_numBindings; in generateShaders() 1134 …<< (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_unifo… in generateShaders() 1142 …<< " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniform… in generateShaders() 1264 …const bool arrayInstance = (m_testType == TESTTYPE_BINDING_ARRAY || m_testType == TESTTYPE_BIND… in generateShaders() local 1265 const int numDeclarations = arrayInstance ? 1 : m_numBindings; in generateShaders() 1271 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders() 1273 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders() [all …]
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