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/external/mesa3d/src/compiler/glsl/
Dlink_atomics.cpp308 unsigned atomic_buffers[MESA_SHADER_STAGES] = {}; in link_check_atomic_counter_resources() local
327 atomic_buffers[j]++; in link_check_atomic_counter_resources()
339 if (atomic_buffers[i] > ctx->Const.Program[i].MaxAtomicBuffers) in link_check_atomic_counter_resources()