Searched refs:attachShaderNdx (Results 1 – 1 of 1) sorted by relevance
2319 int attachShaderNdx = -1; in addRandomOperation() local2568 DE_ASSERT(attachShaderNdx == -1); in addRandomOperation()2570 attachShaderNdx = fragmentShaderNdx; in addRandomOperation()2578 attachShaderNdx = fragmentShaderNdx; in addRandomOperation()2586 DE_ASSERT(attachShaderNdx == -1); in addRandomOperation()2588 attachShaderNdx = vertexShaderNdx; in addRandomOperation()2596 attachShaderNdx = vertexShaderNdx; in addRandomOperation()2745 …dTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(attachShaderNdx); in addRandomOperation()