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Searched refs:attachShaderNdx (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/egl/
DteglGLES2SharingThreadedTests.cpp2319 int attachShaderNdx = -1; in addRandomOperation() local
2568 DE_ASSERT(attachShaderNdx == -1); in addRandomOperation()
2570 attachShaderNdx = fragmentShaderNdx; in addRandomOperation()
2578 attachShaderNdx = fragmentShaderNdx; in addRandomOperation()
2586 DE_ASSERT(attachShaderNdx == -1); in addRandomOperation()
2588 attachShaderNdx = vertexShaderNdx; in addRandomOperation()
2596 attachShaderNdx = vertexShaderNdx; in addRandomOperation()
2745 …dTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(attachShaderNdx); in addRandomOperation()