Home
last modified time | relevance | path

Searched refs:attenuationLinear (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.hpp163 float4 attenuationLinear[8]; member
DVertexProcessor.cpp332 ff.attenuationLinear[light] = replicate(linear); in setLightAttenuation()
/external/swiftshader/src/Shader/
DVertexPipeline.cpp279 Float4 l = *Pointer<Float4>(data + OFFSET(DrawData,ff.attenuationLinear[i])); in pipeline()