Searched refs:attribIndex (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | varray.c | 135 GLuint attribIndex, in vertex_attrib_binding() argument 138 struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex]; in vertex_attrib_binding() 141 vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex); in vertex_attrib_binding() 143 vao->VertexAttribBufferMask |= VERT_BIT(attribIndex); in vertex_attrib_binding() 146 const GLbitfield64 array_bit = VERT_BIT(attribIndex); in vertex_attrib_binding() 1996 vertex_attrib_format(GLuint attribIndex, GLint size, GLenum type, in vertex_attrib_format() argument 2029 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { in vertex_attrib_format() 2033 func, attribIndex); in vertex_attrib_format() 2040 VERT_ATTRIB_GENERIC(attribIndex), in vertex_attrib_format() 2047 _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type, in _mesa_VertexAttribFormat() argument [all …]
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D | varray.h | 335 _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type, 339 _mesa_VertexArrayAttribFormat(GLuint vaobj, GLuint attribIndex, GLint size, 344 _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type, 348 _mesa_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribIndex, 353 _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type, 357 _mesa_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribIndex, 362 _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex); 365 _mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex,
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/external/ksoap2/ksoap2-base/src/main/java/org/ksoap2/serialization/ |
D | AttributeContainer.java | 141 for (int attribIndex = 0; attribIndex < numAttributes; attribIndex++) { in attributesAreEqual() 142 AttributeInfo thisAttrib = (AttributeInfo) this.attributes.elementAt(attribIndex); in attributesAreEqual()
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D | SoapObject.java | 475 for (int attribIndex = 0; attribIndex < getAttributeCount(); attribIndex++) { in newInstance() 477 getAttributeInfo(attribIndex, newAI); in newInstance()
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/external/skia/src/gpu/vk/ |
D | GrVkPipeline.cpp | 75 for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) { in setup_vertex_input_state() local 77 const GrGeometryProcessor::Attribute& attrib = primProc.getAttrib(attribIndex); in setup_vertex_input_state() 78 VkVertexInputAttributeDescription& vkAttrib = attributeDesc[attribIndex]; in setup_vertex_input_state() 79 vkAttrib.location = attribIndex; // for now assume location = attribIndex in setup_vertex_input_state()
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/external/skia/src/gpu/gl/ |
D | GrGLVertexArray.h | 41 int attribIndex,
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