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Searched refs:attribIndex (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/main/
Dvarray.c135 GLuint attribIndex, in vertex_attrib_binding() argument
138 struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex]; in vertex_attrib_binding()
141 vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex); in vertex_attrib_binding()
143 vao->VertexAttribBufferMask |= VERT_BIT(attribIndex); in vertex_attrib_binding()
146 const GLbitfield64 array_bit = VERT_BIT(attribIndex); in vertex_attrib_binding()
1996 vertex_attrib_format(GLuint attribIndex, GLint size, GLenum type, in vertex_attrib_format() argument
2029 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { in vertex_attrib_format()
2033 func, attribIndex); in vertex_attrib_format()
2040 VERT_ATTRIB_GENERIC(attribIndex), in vertex_attrib_format()
2047 _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type, in _mesa_VertexAttribFormat() argument
[all …]
Dvarray.h335 _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
339 _mesa_VertexArrayAttribFormat(GLuint vaobj, GLuint attribIndex, GLint size,
344 _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type,
348 _mesa_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribIndex,
353 _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type,
357 _mesa_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribIndex,
362 _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex);
365 _mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex,
/external/ksoap2/ksoap2-base/src/main/java/org/ksoap2/serialization/
DAttributeContainer.java141 for (int attribIndex = 0; attribIndex < numAttributes; attribIndex++) { in attributesAreEqual()
142 AttributeInfo thisAttrib = (AttributeInfo) this.attributes.elementAt(attribIndex); in attributesAreEqual()
DSoapObject.java475 for (int attribIndex = 0; attribIndex < getAttributeCount(); attribIndex++) { in newInstance()
477 getAttributeInfo(attribIndex, newAI); in newInstance()
/external/skia/src/gpu/vk/
DGrVkPipeline.cpp75 for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) { in setup_vertex_input_state() local
77 const GrGeometryProcessor::Attribute& attrib = primProc.getAttrib(attribIndex); in setup_vertex_input_state()
78 VkVertexInputAttributeDescription& vkAttrib = attributeDesc[attribIndex]; in setup_vertex_input_state()
79 vkAttrib.location = attribIndex; // for now assume location = attribIndex in setup_vertex_input_state()
/external/skia/src/gpu/gl/
DGrGLVertexArray.h41 int attribIndex,