Searched refs:bEndExtend (Results 1 – 1 of 1) sorted by relevance
123 bool bEndExtend = false; in DrawAxialShading() local127 bEndExtend = !!pArray->GetIntegerAt(1); in DrawAxialShading()174 if (!bEndExtend) in DrawAxialShading()211 bool bEndExtend = false; in DrawRadialShading() local215 bEndExtend = !!pArray->GetIntegerAt(1); in DrawRadialShading()288 if (s2 <= 1.0f || bEndExtend) { in DrawRadialShading()306 if (!bEndExtend) { in DrawRadialShading()