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Searched refs:back_left (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_winsys_dri.c187 xcb_dri2_dri2_buffer_t *buffers, *back_left; in vl_dri2_screen_texture_from_drawable() local
212 back_left = &buffers[i]; in vl_dri2_screen_texture_from_drawable()
228 } else if (back_left->name != scrn->buffer_names[scrn->current_buffer]) { in vl_dri2_screen_texture_from_drawable()
230 scrn->buffer_names[scrn->current_buffer] = back_left->name; in vl_dri2_screen_texture_from_drawable()
235 dri2_handle.handle = back_left->name; in vl_dri2_screen_texture_from_drawable()
236 dri2_handle.stride = back_left->pitch; in vl_dri2_screen_texture_from_drawable()
/external/pdfium/core/fpdfapi/render/
Dcpdf_renderstatus.cpp2489 int back_left, back_top; in CompositeDIBitmap() local
2493 GetBackdrop(m_pCurObj, rect, back_left, back_top, in CompositeDIBitmap()
2499 pBackdrop->CompositeBitmap(left - back_left, top - back_top, in CompositeDIBitmap()
2503 pBackdrop->CompositeMask(left - back_left, top - back_top, in CompositeDIBitmap()
2515 m_pDevice->SetDIBits(pBackdrop.get(), back_left, back_top); in CompositeDIBitmap()