Searched refs:backbuffer (Results 1 – 6 of 6) sorted by relevance
428 BackbufferInfo* backbuffer = fBackbuffers + fCurrentBackbufferIndex; in getAvailableBackbuffer() local430 WaitForFences(fBackendContext->fDevice, 2, backbuffer->fUsageFences, in getAvailableBackbuffer()432 return backbuffer; in getAvailableBackbuffer()436 BackbufferInfo* backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() local437 SkASSERT(backbuffer); in getBackbufferSurface()441 ResetFences(fBackendContext->fDevice, 2, backbuffer->fUsageFences)); in getBackbufferSurface()446 backbuffer->fAcquireSemaphore, VK_NULL_HANDLE, in getBackbufferSurface()447 &backbuffer->fImageIndex); in getBackbufferSurface()458 backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface()460 ResetFences(fBackendContext->fDevice, 2, backbuffer->fUsageFences)); in getBackbufferSurface()[all …]
94 sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface(); in onPaint() local95 if (backbuffer) { in onPaint()97 SkCanvas* canvas = backbuffer->getCanvas(); in onPaint()
193 char *backbuffer = getenv("MESA_BACK_BUFFER"); in save_glx_visual() local194 if (backbuffer) { in save_glx_visual()195 if (backbuffer[0]=='p' || backbuffer[0]=='P') { in save_glx_visual()198 else if (backbuffer[0]=='x' || backbuffer[0]=='X') { in save_glx_visual()
262 char *backbuffer = getenv("MESA_BACK_BUFFER"); in save_glx_visual() local263 if (backbuffer) { in save_glx_visual()264 if (backbuffer[0]=='p' || backbuffer[0]=='P') { in save_glx_visual()267 else if (backbuffer[0]=='x' || backbuffer[0]=='X') { in save_glx_visual()
968 void backbuffer long s
1856 backbuffer( arg1 ); in gl_backbuffer()