Searched refs:bankBit0 (Results 1 – 2 of 2) sorted by relevance
2055 UINT_32 bankBit0 = 0; in HwlComputeSurfaceCoord2DFromBankPipe() local2077 bankBit0 = yBitTemp ^ x5; in HwlComputeSurfaceCoord2DFromBankPipe()2078 x4 = bankBit00 ^ x5 ^ bankBit0; in HwlComputeSurfaceCoord2DFromBankPipe()2115 bankBit0 = yBitTemp ^ x6; in HwlComputeSurfaceCoord2DFromBankPipe()2116 x4 = bankBit00 ^ x5 ^ bankBit0; in HwlComputeSurfaceCoord2DFromBankPipe()2147 UINT_32 bankBit0 = _BIT(bank, 0); in HwlPreAdjustBank() local2151 bankBit0 = bankBit0 ^ x4 ^ x5; in HwlPreAdjustBank()2152 bank |= bankBit0; in HwlPreAdjustBank()
2800 UINT_32 bankBit0 = 0; in ComputeBankFromCoord() local2826 bankBit0 = x3 ^ y6; in ComputeBankFromCoord()2832 bankBit0 = x3 ^ y5; in ComputeBankFromCoord()2837 bankBit0 = x3 ^ y4; in ComputeBankFromCoord()2841 bankBit0 = x3 ^ y3; in ComputeBankFromCoord()2848 bank = bankBit0 | (bankBit1 << 1) | (bankBit2 << 2) | (bankBit3 << 3); in ComputeBankFromCoord()