Searched refs:baseFrequencyUni (Results 1 – 1 of 1) sorted by relevance
789 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); in emitCode() local966 noiseVec, vCoords.c_str(), baseFrequencyUni); in emitCode()1190 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); in emitCode() local1298 fragBuilder->codeAppendf("vec2 coords = %s * %s;", vCoords.c_str(), baseFrequencyUni); in emitCode()