Searched refs:bestDistance (Results 1 – 6 of 6) sorted by relevance
583 int32_t bestDistance = MAX_POSITIVE_INT; in getBestSkeleton() local634 if ( distance < bestDistance ) { in getBestSkeleton()636 bestDistance = distance; in getBestSkeleton()
1243 int32_t bestDistance = 0x7fffffff; in getBestRaw() local1255 if (distance<bestDistance) { in getBestRaw()1256 bestDistance=distance; in getBestRaw()
1095 int bestDistance = Integer.MAX_VALUE; in getBestSkeleton() local1129 if ( distance < bestDistance ) { in getBestSkeleton()1131 bestDistance = distance; in getBestSkeleton()
1858 int bestDistance = Integer.MAX_VALUE; in getBestRaw() local1868 if (distance < bestDistance) { in getBestRaw()1869 bestDistance = distance; in getBestRaw()
1074 int bestDistance = Integer.MAX_VALUE; in getBestSkeleton() local1108 if ( distance < bestDistance ) { in getBestSkeleton()1110 bestDistance = distance; in getBestSkeleton()
1832 int bestDistance = Integer.MAX_VALUE; in getBestRaw() local1842 if (distance < bestDistance) { in getBestRaw()1843 bestDistance = distance; in getBestRaw()