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Searched refs:bias0 (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/shaders/gradients/
DSkLinearGradient.cpp554 const Sk4f& c4, const Sk4f& bias0, const Sk4f& bias1) { in fill() argument
555 const SkPMColor c0 = trunc_from_255<apply_alpha>(pre_bias<apply_alpha>(c4, bias0), bias0); in fill()
DSkGradientShader.cpp626 const SkUFixed bias0 = dither ? 0x2000 : 0x8000; in Build32bitCache() local
631 SkUFixed a = SkIntToFixed(a0) + bias0; in Build32bitCache()
632 SkUFixed r = SkIntToFixed(r0) + bias0; in Build32bitCache()
633 SkUFixed g = SkIntToFixed(g0) + bias0; in Build32bitCache()
634 SkUFixed b = SkIntToFixed(b0) + bias0; in Build32bitCache()
/external/webp/src/dsp/
Denc_neon.c821 const uint32x4_t bias0 = vld1q_u32(&mtx->bias_[offset + 0]); in Quantize() local
830 const uint32x4_t m2 = vhaddq_u32(m0, bias0); in Quantize()